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https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
Update Podium & Sound
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public/sounds/boump.mp3
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public/sounds/boump.mp3
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public/sounds/first.mp3
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public/sounds/first.mp3
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public/sounds/second.mp3
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public/sounds/second.mp3
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public/sounds/snearRoll.mp3
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public/sounds/snearRoll.mp3
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public/sounds/three.mp3
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public/sounds/three.mp3
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@@ -18,7 +18,7 @@ export const GAME_STATE_INIT = {
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"Bill Gate",
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],
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solution: 1,
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cooldow: 5,
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cooldown: 5,
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time: 15,
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},
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{
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@@ -50,9 +50,17 @@ export default function Answers({
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volume: 0.2,
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})
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const [playMusic, { stop: stopMusic }] = useSound(SFX_ANSWERS_MUSIC, {
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volume: 0.2,
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})
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const [playMusic, { stop: stopMusic, isPlaying }] = useSound(
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SFX_ANSWERS_MUSIC,
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{
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volume: 0.2,
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},
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)
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const handleAnswer = (answer) => {
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socket.emit("player:selectedAnswer", answer)
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sfxPop()
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}
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useEffect(() => {
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if (!responses) {
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@@ -64,11 +72,19 @@ export default function Answers({
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sfxResults()
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setPercentages(calculatePercentages(responses))
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}, [responses, playMusic, stopMusic])
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useEffect(() => {
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if (!isPlaying) {
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playMusic()
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}
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}, [isPlaying])
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useEffect(() => {
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return () => {
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stopMusic()
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}
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}, [responses])
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}, [playMusic, stopMusic])
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useEffect(() => {
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socket.on("game:cooldown", (sec) => {
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@@ -84,7 +100,7 @@ export default function Answers({
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socket.off("game:cooldown")
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socket.off("game:playerAnswer")
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}
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}, [])
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}, [sfxPop])
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return (
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<div className="flex h-full flex-1 flex-col justify-between">
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@@ -141,7 +157,7 @@ export default function Answers({
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"opacity-65": responses && correct !== key,
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})}
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icon={ANSWERS_ICONS[key]}
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onClick={() => socket.emit("player:selectedAnswer", key)}
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onClick={() => handleAnswer(key)}
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>
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{answer}
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</AnswerButton>
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@@ -5,8 +5,11 @@ export default function Leaderboard({ data: { leaderboard } }) {
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Leaderboard
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</h2>
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<div className="flex w-full flex-col gap-2">
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{leaderboard.map(({ username, points }) => (
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<div className="flex w-full justify-between rounded-md bg-primary p-3 text-2xl font-bold text-white">
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{leaderboard.map(({ username, points }, key) => (
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<div
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key={key}
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className="flex w-full justify-between rounded-md bg-primary p-3 text-2xl font-bold text-white"
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>
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<span className="drop-shadow-md">{username}</span>
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<span className="drop-shadow-md">{points}</span>
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</div>
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@@ -1,17 +1,60 @@
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import Loader from "@/components/Loader"
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import {
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SFX_PODIUM_FIRST,
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SFX_PODIUM_SECOND,
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SFX_PODIUM_THREE,
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SFX_SNEAR_ROOL,
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} from "@/constants"
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import useScreenSize from "@/hook/useScreenSize"
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import clsx from "clsx"
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import { useEffect, useState } from "react"
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import ReactConfetti from "react-confetti"
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import useSound from "use-sound"
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export default function Podium({ data: { subject, top } }) {
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const [apparition, setApparition] = useState(0)
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const { width, height } = useScreenSize()
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const [sfxtThree] = useSound(SFX_PODIUM_THREE, {
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volume: 0.2,
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})
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const [sfxSecond] = useSound(SFX_PODIUM_SECOND, {
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volume: 0.2,
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})
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const [sfxRool, { stop: sfxRoolStop }] = useSound(SFX_SNEAR_ROOL, {
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volume: 0.2,
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})
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const [sfxFirst] = useSound(SFX_PODIUM_FIRST, {
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volume: 0.2,
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})
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useEffect(() => {
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console.log(apparition)
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switch (apparition) {
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case 4:
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sfxRoolStop()
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sfxFirst()
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break
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case 3:
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sfxRool()
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break
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case 2:
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sfxSecond()
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break
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case 1:
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sfxtThree()
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break
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}
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}, [apparition, sfxFirst, sfxSecond, sfxtThree, sfxRool])
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useEffect(() => {
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if (top.length < 3) {
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setApparition(4)
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return
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}
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const interval = setInterval(() => {
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@@ -23,7 +66,7 @@ export default function Podium({ data: { subject, top } }) {
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}, 2000)
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return () => clearInterval(interval)
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}, [])
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}, [apparition])
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return (
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<>
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@@ -46,13 +89,13 @@ export default function Podium({ data: { subject, top } }) {
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</h2>
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<div
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className={`grid w-full max-w-[800px] flex-1 grid-cols-3 items-end justify-center justify-self-end overflow-y-hidden overflow-x-visible`}
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className={`grid w-full max-w-[800px] flex-1 grid-cols-${top.length} items-end justify-center justify-self-end overflow-y-hidden overflow-x-visible`}
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>
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{top[1] && (
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<div
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className={clsx(
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"z-20 flex h-[50%] w-full translate-y-full flex-col items-center justify-center gap-3 opacity-0 transition-all",
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{ "translate-y-0 opacity-100": apparition >= 2 },
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{ "!translate-y-0 opacity-100": apparition >= 2 },
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)}
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>
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<p
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@@ -80,7 +123,7 @@ export default function Podium({ data: { subject, top } }) {
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className={clsx(
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"z-30 flex h-[60%] w-full translate-y-full flex-col items-center gap-3 opacity-0 transition-all",
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{
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"translate-y-0 opacity-100": apparition >= 3,
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"!translate-y-0 opacity-100": apparition >= 3,
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},
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{
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"md:min-w-64": top.length < 2,
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@@ -110,7 +153,7 @@ export default function Podium({ data: { subject, top } }) {
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className={clsx(
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"z-10 flex h-[40%] w-full translate-y-full flex-col items-center gap-3 opacity-0 transition-all",
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{
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"translate-y-0 opacity-100": apparition >= 1,
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"!translate-y-0 opacity-100": apparition >= 1,
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},
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)}
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>
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@@ -1,19 +1,27 @@
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import CricleCheck from "@/components/icons/CricleCheck"
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import CricleXmark from "@/components/icons/CricleXmark"
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import { SFX_RESULTS_SOUND } from "@/constants"
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import { usePlayerContext } from "@/context/player"
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import { useEffect } from "react"
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import useSound from "use-sound"
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export default function Result({
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data: { correct, message, points, myPoints, totalPlayer, rank, aheadOfMe },
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}) {
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const { dispatch } = usePlayerContext()
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const [sfxResults] = useSound(SFX_RESULTS_SOUND, {
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volume: 0.2,
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})
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useEffect(() => {
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dispatch({
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type: "UPDATE",
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payload: { points: myPoints },
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})
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}, [])
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sfxResults()
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}, [sfxResults])
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return (
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<section className="anim-show relative mx-auto flex w-full max-w-7xl flex-1 flex-col items-center justify-center">
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@@ -1,18 +1,26 @@
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import { SFX_BOUMP_SOUND } from "@/constants"
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import { useSocketContext } from "@/context/socket"
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import clsx from "clsx"
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import { useEffect, useState } from "react"
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import useSound from "use-sound"
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export default function Start({ data: { time, subject } }) {
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const { socket } = useSocketContext()
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const [showTitle, setShowTitle] = useState(true)
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const [cooldown, setCooldown] = useState(time)
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const [sfxBoump] = useSound(SFX_BOUMP_SOUND, {
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volume: 0.2,
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})
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useEffect(() => {
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socket.on("game:startCooldown", () => {
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sfxBoump()
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setShowTitle(false)
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})
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socket.on("game:cooldown", (sec) => {
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sfxBoump()
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setCooldown(sec)
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})
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@@ -20,7 +28,7 @@ export default function Start({ data: { time, subject } }) {
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socket.off("game:startCooldown")
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socket.off("game:cooldown")
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}
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}, [])
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}, [sfxBoump])
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return (
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<section className="relative mx-auto flex w-full max-w-7xl flex-1 flex-col items-center justify-center">
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@@ -56,3 +56,8 @@ export const SFX_ANSWERS_MUSIC = "/sounds/answersMusic.mp3"
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export const SFX_ANSWERS_SOUND = "/sounds/answersSound.mp3"
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export const SFX_RESULTS_SOUND = "/sounds/results.mp3"
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export const SFX_SHOW_SOUND = "/sounds/show.mp3"
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export const SFX_BOUMP_SOUND = "/sounds/boump.mp3"
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export const SFX_PODIUM_THREE = "/sounds/three.mp3"
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export const SFX_PODIUM_SECOND = "/sounds/second.mp3"
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export const SFX_PODIUM_FIRST = "/sounds/first.mp3"
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export const SFX_SNEAR_ROOL = "/sounds/snearRoll.mp3"
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@@ -67,7 +67,7 @@
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top: -50%;
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left: -50%;
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}
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95% {
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98% {
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opacity: 1;
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}
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100% {
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