mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
186 lines
4.6 KiB
TypeScript
186 lines
4.6 KiB
TypeScript
"use client"
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import { STATUS } from "@rahoot/common/types/game/status"
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import GameWrapper from "@rahoot/web/components/game/GameWrapper"
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import Answers from "@rahoot/web/components/game/states/Answers"
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import Leaderboard from "@rahoot/web/components/game/states/Leaderboard"
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import Podium from "@rahoot/web/components/game/states/Podium"
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import Prepared from "@rahoot/web/components/game/states/Prepared"
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import Question from "@rahoot/web/components/game/states/Question"
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import Responses from "@rahoot/web/components/game/states/Responses"
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import Room from "@rahoot/web/components/game/states/Room"
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import Start from "@rahoot/web/components/game/states/Start"
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import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
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import { useManagerStore } from "@rahoot/web/stores/manager"
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import { useQuestionStore } from "@rahoot/web/stores/question"
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import { GAME_STATE_COMPONENTS_MANAGER } from "@rahoot/web/utils/constants"
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import { useParams, useRouter } from "next/navigation"
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import toast from "react-hot-toast"
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import { useState } from "react"
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const ManagerGame = () => {
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const router = useRouter()
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const { gameId: gameIdParam }: { gameId?: string } = useParams()
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const { socket } = useSocket()
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const { gameId, status, setGameId, setStatus, setPlayers, reset } =
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useManagerStore()
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const { setQuestionStates } = useQuestionStore()
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const [cooldownPaused, setCooldownPaused] = useState(false)
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const { players } = useManagerStore()
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useEvent("game:status", ({ name, data }) => {
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if (name in GAME_STATE_COMPONENTS_MANAGER) {
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setStatus(name, data)
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}
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})
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useEvent("connect", () => {
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if (gameIdParam) {
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socket?.emit("manager:reconnect", { gameId: gameIdParam })
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}
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})
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useEvent(
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"manager:successReconnect",
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({ gameId, status, players, currentQuestion }) => {
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setGameId(gameId)
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setStatus(status.name, status.data)
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setPlayers(players)
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setQuestionStates(currentQuestion)
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},
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)
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useEvent("game:reset", (message) => {
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router.replace("/manager")
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reset()
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setQuestionStates(null)
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toast.error(message)
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})
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useEvent("manager:newPlayer", (player) => {
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setPlayers((prev) => [...prev.filter((p) => p.id !== player.id), player])
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})
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useEvent("manager:removePlayer", (playerId) => {
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setPlayers((prev) => prev.filter((p) => p.id !== playerId))
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})
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useEvent("manager:players", (players) => {
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setPlayers(players)
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})
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useEvent("game:cooldownPause", (isPaused) => {
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setCooldownPaused(isPaused)
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})
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const handleSkip = () => {
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if (!gameId) {
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return
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}
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switch (status?.name) {
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case STATUS.SHOW_ROOM:
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socket?.emit("manager:startGame", { gameId })
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break
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case STATUS.SHOW_QUESTION:
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socket?.emit("manager:skipQuestionIntro", { gameId })
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break
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case STATUS.SELECT_ANSWER:
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socket?.emit("manager:abortQuiz", { gameId })
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break
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case STATUS.SHOW_RESPONSES:
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socket?.emit("manager:showLeaderboard", { gameId })
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break
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case STATUS.SHOW_LEADERBOARD:
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socket?.emit("manager:nextQuestion", { gameId })
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break
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}
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}
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const handlePauseToggle = () => {
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if (!gameId) return
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if (cooldownPaused) {
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socket?.emit("manager:resumeCooldown", { gameId })
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} else {
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socket?.emit("manager:pauseCooldown", { gameId })
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}
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}
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const handleEndGame = () => {
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if (!gameId) return
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socket?.emit("manager:endGame", { gameId })
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}
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let component = null
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switch (status?.name) {
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case STATUS.SHOW_ROOM:
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component = <Room data={status.data} />
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break
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case STATUS.SHOW_START:
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component = <Start data={status.data} />
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break
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case STATUS.SHOW_PREPARED:
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component = <Prepared data={status.data} />
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break
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case STATUS.SHOW_QUESTION:
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component = <Question data={status.data} />
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break
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case STATUS.SELECT_ANSWER:
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component = <Answers data={status.data} />
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break
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case STATUS.SHOW_RESPONSES:
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component = <Responses data={status.data} />
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break
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case STATUS.SHOW_LEADERBOARD:
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component = <Leaderboard data={status.data} />
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break
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case STATUS.FINISHED:
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component = <Podium data={status.data} />
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break
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}
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return (
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<GameWrapper
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statusName={status?.name}
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onNext={handleSkip}
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onPause={handlePauseToggle}
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paused={cooldownPaused}
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showPause={
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status?.name === STATUS.SHOW_QUESTION || status?.name === STATUS.SELECT_ANSWER
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}
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onEnd={handleEndGame}
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players={players}
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manager
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>
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{component}
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</GameWrapper>
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)
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}
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export default ManagerGame
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