Files
Rahoot/packages/web/src/app/game/manager/[gameId]/page.tsx
2025-12-08 23:03:46 +01:00

186 lines
4.6 KiB
TypeScript

"use client"
import { STATUS } from "@rahoot/common/types/game/status"
import GameWrapper from "@rahoot/web/components/game/GameWrapper"
import Answers from "@rahoot/web/components/game/states/Answers"
import Leaderboard from "@rahoot/web/components/game/states/Leaderboard"
import Podium from "@rahoot/web/components/game/states/Podium"
import Prepared from "@rahoot/web/components/game/states/Prepared"
import Question from "@rahoot/web/components/game/states/Question"
import Responses from "@rahoot/web/components/game/states/Responses"
import Room from "@rahoot/web/components/game/states/Room"
import Start from "@rahoot/web/components/game/states/Start"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { useManagerStore } from "@rahoot/web/stores/manager"
import { useQuestionStore } from "@rahoot/web/stores/question"
import { GAME_STATE_COMPONENTS_MANAGER } from "@rahoot/web/utils/constants"
import { useParams, useRouter } from "next/navigation"
import toast from "react-hot-toast"
import { useState } from "react"
const ManagerGame = () => {
const router = useRouter()
const { gameId: gameIdParam }: { gameId?: string } = useParams()
const { socket } = useSocket()
const { gameId, status, setGameId, setStatus, setPlayers, reset } =
useManagerStore()
const { setQuestionStates } = useQuestionStore()
const [cooldownPaused, setCooldownPaused] = useState(false)
const { players } = useManagerStore()
useEvent("game:status", ({ name, data }) => {
if (name in GAME_STATE_COMPONENTS_MANAGER) {
setStatus(name, data)
}
})
useEvent("connect", () => {
if (gameIdParam) {
socket?.emit("manager:reconnect", { gameId: gameIdParam })
}
})
useEvent(
"manager:successReconnect",
({ gameId, status, players, currentQuestion }) => {
setGameId(gameId)
setStatus(status.name, status.data)
setPlayers(players)
setQuestionStates(currentQuestion)
},
)
useEvent("game:reset", (message) => {
router.replace("/manager")
reset()
setQuestionStates(null)
toast.error(message)
})
useEvent("manager:newPlayer", (player) => {
setPlayers((prev) => [...prev.filter((p) => p.id !== player.id), player])
})
useEvent("manager:removePlayer", (playerId) => {
setPlayers((prev) => prev.filter((p) => p.id !== playerId))
})
useEvent("manager:players", (players) => {
setPlayers(players)
})
useEvent("game:cooldownPause", (isPaused) => {
setCooldownPaused(isPaused)
})
const handleSkip = () => {
if (!gameId) {
return
}
switch (status?.name) {
case STATUS.SHOW_ROOM:
socket?.emit("manager:startGame", { gameId })
break
case STATUS.SHOW_QUESTION:
socket?.emit("manager:skipQuestionIntro", { gameId })
break
case STATUS.SELECT_ANSWER:
socket?.emit("manager:abortQuiz", { gameId })
break
case STATUS.SHOW_RESPONSES:
socket?.emit("manager:showLeaderboard", { gameId })
break
case STATUS.SHOW_LEADERBOARD:
socket?.emit("manager:nextQuestion", { gameId })
break
}
}
const handlePauseToggle = () => {
if (!gameId) return
if (cooldownPaused) {
socket?.emit("manager:resumeCooldown", { gameId })
} else {
socket?.emit("manager:pauseCooldown", { gameId })
}
}
const handleEndGame = () => {
if (!gameId) return
socket?.emit("manager:endGame", { gameId })
}
let component = null
switch (status?.name) {
case STATUS.SHOW_ROOM:
component = <Room data={status.data} />
break
case STATUS.SHOW_START:
component = <Start data={status.data} />
break
case STATUS.SHOW_PREPARED:
component = <Prepared data={status.data} />
break
case STATUS.SHOW_QUESTION:
component = <Question data={status.data} />
break
case STATUS.SELECT_ANSWER:
component = <Answers data={status.data} />
break
case STATUS.SHOW_RESPONSES:
component = <Responses data={status.data} />
break
case STATUS.SHOW_LEADERBOARD:
component = <Leaderboard data={status.data} />
break
case STATUS.FINISHED:
component = <Podium data={status.data} />
break
}
return (
<GameWrapper
statusName={status?.name}
onNext={handleSkip}
onPause={handlePauseToggle}
paused={cooldownPaused}
showPause={
status?.name === STATUS.SHOW_QUESTION || status?.name === STATUS.SELECT_ANSWER
}
onEnd={handleEndGame}
players={players}
manager
>
{component}
</GameWrapper>
)
}
export default ManagerGame