Files
Rahoot/packages/socket/src/index.ts
2025-12-08 23:12:05 +01:00

299 lines
7.3 KiB
TypeScript

import { Server } from "@rahoot/common/types/game/socket"
import { inviteCodeValidator } from "@rahoot/common/validators/auth"
import env from "@rahoot/socket/env"
import Config from "@rahoot/socket/services/config"
import Game from "@rahoot/socket/services/game"
import Registry from "@rahoot/socket/services/registry"
import { loadSnapshot } from "@rahoot/socket/services/persistence"
import { withGame } from "@rahoot/socket/utils/game"
import { Server as ServerIO } from "socket.io"
const corsOrigins =
process.env.NODE_ENV !== "production"
? "*"
: env.WEB_ORIGIN === "*"
? "*"
: [env.WEB_ORIGIN, "http://localhost:3000", "http://127.0.0.1:3000"]
const io: Server = new ServerIO({
cors: {
origin: corsOrigins,
methods: ["GET", "POST"],
credentials: false,
},
})
Config.init()
const registry = Registry.getInstance()
const port = 3001
console.log(`Socket server running on port ${port}`)
io.listen(Number(port))
io.on("connection", (socket) => {
console.log(
`A user connected: socketId: ${socket.id}, clientId: ${socket.handshake.auth.clientId}`
)
const ensureGame = async (gameId: string) => {
let game = registry.getGameById(gameId)
if (game) return game
try {
const snapshot = await loadSnapshot(gameId)
if (snapshot) {
const restored = await Game.fromSnapshot(io, snapshot)
registry.addGame(restored)
return restored
}
} catch (error) {
console.error("Failed to restore game", error)
}
return null
}
socket.on("player:reconnect", ({ gameId }) => {
const game = registry.getPlayerGame(gameId, socket.handshake.auth.clientId)
if (game) {
game.reconnect(socket)
return
}
ensureGame(gameId).then((restored) => {
if (restored) {
restored.reconnect(socket)
return
}
socket.emit("game:reset", "Game not found")
})
})
socket.on("manager:reconnect", ({ gameId }) => {
const game = registry.getManagerGame(
gameId,
socket.handshake.auth.clientId
)
if (game) {
game.reconnect(socket)
return
}
ensureGame(gameId).then((restored) => {
if (restored) {
restored.reconnect(socket)
return
}
socket.emit("game:reset", "Game expired")
})
})
socket.on("manager:auth", (password) => {
try {
const config = Config.game()
if (password !== config.managerPassword) {
socket.emit("manager:errorMessage", "Invalid password")
return
}
socket.emit("manager:quizzList", Config.quizz())
} catch (error) {
console.error("Failed to read game config:", error)
socket.emit("manager:errorMessage", "Failed to read game config")
}
})
socket.on("manager:getQuizz", (quizzId) => {
const quizz = Config.getQuizz(quizzId)
if (!quizz) {
socket.emit("manager:errorMessage", "Quizz not found")
return
}
socket.emit("manager:quizzLoaded", quizz)
})
socket.on("manager:saveQuizz", ({ id, quizz }) => {
if (!quizz?.subject || !Array.isArray(quizz?.questions)) {
socket.emit("manager:errorMessage", "Invalid quizz payload")
return
}
try {
const saved = Config.saveQuizz(id || null, quizz)
if (!saved) {
socket.emit("manager:errorMessage", "Failed to save quizz")
return
}
socket.emit("manager:quizzSaved", saved)
socket.emit("manager:quizzList", Config.quizz())
} catch (error) {
console.error("Failed to save quizz", error)
socket.emit("manager:errorMessage", "Failed to save quizz")
}
})
socket.on("manager:deleteQuizz", ({ id }) => {
if (!id) {
socket.emit("manager:errorMessage", "Invalid quizz id")
return
}
try {
const deleted = Config.deleteQuizz(id)
if (!deleted) {
socket.emit("manager:errorMessage", "Quizz not found")
return
}
socket.emit("manager:quizzDeleted", id)
socket.emit("manager:quizzList", Config.quizz())
} catch (error) {
console.error("Failed to delete quizz", error)
socket.emit("manager:errorMessage", "Failed to delete quizz")
}
})
socket.on("game:create", (quizzId) => {
const quizzList = Config.quizz()
const quizz = quizzList.find((q) => q.id === quizzId)
if (!quizz) {
socket.emit("game:errorMessage", "Quizz not found")
return
}
const game = new Game(io, socket, quizz)
registry.addGame(game)
})
socket.on("player:join", (inviteCode) => {
const result = inviteCodeValidator.safeParse(inviteCode)
if (result.error) {
socket.emit("game:errorMessage", result.error.issues[0].message)
return
}
const game = registry.getGameByInviteCode(inviteCode)
if (!game) {
socket.emit("game:errorMessage", "Game not found")
return
}
socket.emit("game:successRoom", game.gameId)
})
socket.on("player:login", ({ gameId, data }) =>
withGame(gameId, socket, (game) => game.join(socket, data.username))
)
socket.on("manager:kickPlayer", ({ gameId, playerId }) =>
withGame(gameId, socket, (game) => game.kickPlayer(socket, playerId))
)
socket.on("manager:startGame", ({ gameId }) =>
withGame(gameId, socket, (game) => game.start(socket))
)
socket.on("player:selectedAnswer", ({ gameId, data }) =>
withGame(gameId, socket, (game) =>
game.selectAnswer(socket, data.answerKey)
)
)
socket.on("manager:abortQuiz", ({ gameId }) =>
withGame(gameId, socket, (game) => game.abortRound(socket))
)
socket.on("manager:pauseCooldown", ({ gameId }) =>
withGame(gameId, socket, (game) => game.pauseCooldown(socket))
)
socket.on("manager:resumeCooldown", ({ gameId }) =>
withGame(gameId, socket, (game) => game.resumeCooldown(socket))
)
socket.on("manager:endGame", ({ gameId }) =>
withGame(gameId, socket, (game) => game.endGame(socket, registry))
)
socket.on("manager:nextQuestion", ({ gameId }) =>
withGame(gameId, socket, (game) => game.nextRound(socket))
)
socket.on("manager:skipQuestionIntro", ({ gameId }) =>
withGame(gameId, socket, (game) => game.skipQuestionIntro(socket))
)
socket.on("manager:showLeaderboard", ({ gameId }) =>
withGame(gameId, socket, (game) => game.showLeaderboard())
)
socket.on("disconnect", () => {
console.log(`A user disconnected : ${socket.id}`)
const managerGame = registry.getGameByManagerSocketId(socket.id)
if (managerGame) {
managerGame.manager.connected = false
registry.markGameAsEmpty(managerGame)
if (!managerGame.started) {
console.log("Reset game (manager disconnected)")
managerGame.abortCooldown()
io.to(managerGame.gameId).emit("game:reset", "Manager disconnected")
registry.removeGame(managerGame.gameId)
return
}
}
const game = registry.getGameByPlayerSocketId(socket.id)
if (!game) {
return
}
const player = game.players.find((p) => p.id === socket.id)
if (!player) {
return
}
player.connected = false
io.to(game.gameId).emit("game:totalPlayers", game.players.length)
io.to(game.manager.id).emit("manager:players", game.players)
})
})
process.on("SIGINT", () => {
Registry.getInstance().cleanup()
process.exit(0)
})
process.on("SIGTERM", () => {
Registry.getInstance().cleanup()
process.exit(0)
})