refactor: add typescript & pnpm workspace & docker file

This commit is contained in:
Ralex
2025-10-16 23:12:40 +02:00
parent 8f73241f34
commit edb7146d6d
122 changed files with 7568 additions and 8502 deletions

View File

@@ -0,0 +1,159 @@
import { Server, Socket } from "@rahoot/common/types/game/socket"
import env from "@rahoot/socket/env"
import Config from "@rahoot/socket/services/config"
import Game from "@rahoot/socket/services/game"
import { inviteCodeValidator } from "@rahoot/socket/utils/validator"
import { Server as ServerIO } from "socket.io"
const io: Server = new ServerIO()
Config.init()
let games: Game[] = []
const port = env.SOCKER_PORT || 3001
console.log(`Socket server running on port ${port}`)
io.listen(Number(port))
function withGame<T>(
gameId: string | undefined,
socket: Socket,
games: Game[],
handler: (game: Game) => T
): T | void {
let game = null
if (gameId) {
game = games.find((g) => g.gameId === gameId)
} else {
game = games.find(
(g) =>
g.players.find((p) => p.id === socket.id) || g.managerId === socket.id
)
}
if (!game) {
socket.emit("game:errorMessage", "Game not found")
return
}
return handler(game)
}
io.on("connection", (socket) => {
console.log(`A user connected ${socket.id}`)
console.log(socket.handshake.auth)
socket.on("manager:auth", (password) => {
try {
const config = Config.game()
if (password !== config.managerPassword) {
socket.emit("manager:errorMessage", "Invalid password")
return
}
socket.emit("manager:quizzList", Config.quizz())
} catch (error) {
console.error("Failed to read game config:", error)
socket.emit("manager:errorMessage", "Failed to read game config")
}
})
socket.on("game:create", (quizzId) => {
const quizzList = Config.quizz()
const quizz = quizzList.find((q) => q.id === quizzId)
if (!quizz) {
socket.emit("game:errorMessage", "Quizz not found")
return
}
const game = new Game(io, socket, quizz)
games.push(game)
})
socket.on("player:join", async (inviteCode) => {
const result = inviteCodeValidator.safeParse(inviteCode)
if (result.error) {
socket.emit("game:errorMessage", result.error.issues[0].message)
return
}
const game = games.find((g) => g.inviteCode === inviteCode)
if (!game) {
socket.emit("game:errorMessage", "Game not found")
return
}
socket.emit("game:successRoom", game.gameId)
})
socket.on("player:login", ({ gameId, data }) =>
withGame(gameId, socket, games, (game) => game.join(socket, data.username))
)
socket.on("manager:kickPlayer", ({ gameId, data }) =>
withGame(gameId, socket, games, (game) =>
game.kickPlayer(socket, data.playerId)
)
)
socket.on("manager:startGame", ({ gameId }) =>
withGame(gameId, socket, games, (game) => game.start(socket))
)
socket.on("player:selectedAnswer", ({ gameId, data }) =>
withGame(gameId, socket, games, (game) =>
game.selectAnswer(socket, data.answerKey)
)
)
socket.on("manager:abortQuiz", ({ gameId }) =>
withGame(gameId, socket, games, (game) => game.abortRound(socket))
)
socket.on("manager:nextQuestion", ({ gameId }) =>
withGame(gameId, socket, games, (game) => game.nextRound(socket))
)
socket.on("manager:showLeaderboard", ({ gameId }) =>
withGame(gameId, socket, games, (game) => game.showLeaderboard(socket))
)
socket.on("disconnect", () => {
console.log(`user disconnected ${socket.id}`)
const managerGame = games.find((g) => g.managerId === socket.id)
if (managerGame) {
console.log("Reset game (manager disconnected)")
managerGame.abortCooldown()
io.to(managerGame.gameId).emit("game:reset")
games = games.filter((g) => g.gameId !== managerGame.gameId)
return
}
const game = games.find((g) => g.players.some((p) => p.id === socket.id))
if (game) {
const player = game.players.find((p) => p.id === socket.id)
if (player) {
game.players = game.players.filter((p) => p.id !== socket.id)
io.to(game.managerId).emit("manager:removePlayer", player.id)
io.to(game.gameId).emit("game:totalPlayers", game.players.length)
console.log(
`Removed player ${player.username} from game ${game.gameId}`
)
}
}
})
})