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refactor: add typescript & pnpm workspace & docker file
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30
packages/common/src/types/game/index.ts
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30
packages/common/src/types/game/index.ts
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export type Player = {
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id: string
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username: string
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points: number
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}
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export type Answer = {
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playerId: string
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answerId: number
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points: number
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}
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export type Quizz = {
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subject: string
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questions: {
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question: string
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image?: string
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answers: string[]
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solution: number
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cooldown: number
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time: number
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}[]
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}
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export type QuizzWithId = Quizz & { id: string }
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export type GameUpdateQuestion = {
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current: number
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total: number
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}
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72
packages/common/src/types/game/socket.ts
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72
packages/common/src/types/game/socket.ts
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import { Server as ServerIO, Socket as SocketIO } from "socket.io"
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import { Player, QuizzWithId } from "."
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import { Status, StatusDataMap } from "./status"
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export type Server = ServerIO<ClientToServerEvents, ServerToClientEvents>
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export type Socket = SocketIO<ClientToServerEvents, ServerToClientEvents>
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export type Message<K extends keyof StatusDataMap = keyof StatusDataMap> = {
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gameId?: string
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status: K
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data: StatusDataMap[K]
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}
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export type MessageWithoutStatus<T = any> = {
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gameId?: string
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data: T
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}
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export type MessageGameId = {
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gameId?: string
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}
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export interface ServerToClientEvents {
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// Game events
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"game:status": (data: { name: Status; data: StatusDataMap[Status] }) => void
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"game:successRoom": (data: string) => void
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"game:successJoin": (gameId: string) => void
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"game:totalPlayers": (count: number) => void
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"game:errorMessage": (message: string) => void
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"game:startCooldown": () => void
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"game:cooldown": (count: number) => void
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"game:kick": () => void
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"game:reset": () => void
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"game:updateQuestion": (data: { current: number; total: number }) => void
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"game:playerAnswer": (count: number) => void
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"player:updateLeaderboard": (data: { leaderboard: Player[] }) => void
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// Manager events
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"manager:quizzList": (quizzList: QuizzWithId[]) => void
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"manager:gameCreated": (data: { gameId: string; inviteCode: string }) => void
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"manager:statusUpdate": (data: {
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status: Status
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data: StatusDataMap[Status]
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}) => void
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"manager:newPlayer": (player: Player) => void
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"manager:removePlayer": (playerId: string) => void
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"manager:errorMessage": (message: string) => void
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"manager:playerKicked": (playerId: string) => void
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}
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export interface ClientToServerEvents {
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// Manager actions
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"game:create": (quizzId: string) => void
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"manager:auth": (password: string) => void
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"manager:kickPlayer": (
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message: MessageWithoutStatus<{ playerId: string }>
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) => void
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"manager:startGame": (message: MessageGameId) => void
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"manager:abortQuiz": (message: MessageGameId) => void
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"manager:nextQuestion": (message: MessageGameId) => void
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"manager:showLeaderboard": (message: MessageGameId) => void
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// Player actions
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"player:join": (inviteCode: string) => void
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"player:login": (message: MessageWithoutStatus<{ username: string }>) => void
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"player:selectedAnswer": (
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message: MessageWithoutStatus<{ answerKey: number }>
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) => void
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// Common
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disconnect: () => void
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}
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58
packages/common/src/types/game/status.ts
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58
packages/common/src/types/game/status.ts
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import { Player } from ".";
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export enum Status {
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SHOW_ROOM = "SHOW_ROOM",
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SHOW_START = "SHOW_START",
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SHOW_PREPARED = "SHOW_PREPARED",
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SHOW_QUESTION = "SHOW_QUESTION",
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SELECT_ANSWER = "SELECT_ANSWER",
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SHOW_RESULT = "SHOW_RESULT",
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SHOW_RESPONSES = "SHOW_RESPONSES",
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SHOW_LEADERBOARD = "SHOW_LEADERBOARD",
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FINISHED = "FINISHED",
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WAIT = "WAIT",
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}
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export type CommonStatusDataMap = {
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SHOW_START: { time: number; subject: string }
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SHOW_PREPARED: { totalAnswers: number; questionNumber: number }
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SHOW_QUESTION: { question: string; image?: string; cooldown: number }
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SELECT_ANSWER: {
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question: string
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answers: string[]
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image?: string
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time: number
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totalPlayer: number
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}
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SHOW_RESULT: {
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correct: boolean
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message: string
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points: number
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myPoints: number
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rank: number
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aheadOfMe: string | null
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}
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WAIT: { text: string }
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FINISHED: { subject: string; top: Player[] }
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}
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type ManagerExtraStatus = {
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SHOW_ROOM: { text: string; inviteCode?: string }
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SHOW_RESPONSES: {
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question: string
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responses: Record<number, number>
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correct: number
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answers: string[]
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image?: string
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}
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SHOW_LEADERBOARD: { leaderboard: Player[] }
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}
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type PlayerExtraStatus = {
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WAIT: { text: string }
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}
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export type PlayerStatusDataMap = CommonStatusDataMap & PlayerExtraStatus
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export type ManagerStatusDataMap = CommonStatusDataMap & ManagerExtraStatus
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export type StatusDataMap = PlayerStatusDataMap & ManagerStatusDataMap
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