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https://github.com/randyjc/Rahoot.git
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First Commit
This commit is contained in:
52
socket/src/index.js
Normal file
52
socket/src/index.js
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@@ -0,0 +1,52 @@
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import { Server } from "socket.io"
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import { GAME_STATE_INIT } from "./quizz.config.js"
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import Manager from "./roles/manager.js"
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import Player from "./roles/player.js"
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let gameState = GAME_STATE_INIT
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const io = new Server({
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cors: {
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origin: "*",
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},
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path: "/ws/",
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})
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io.listen(5057)
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io.on("connection", (socket) => {
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console.log(`A user connected ${socket.id}`)
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socket.on("player:join", (player) =>
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Player.join(gameState, io, socket, player)
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)
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socket.on("manager:createRoom", () =>
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Manager.createRoom(gameState, io, socket)
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)
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socket.on("manager:kickPlayer", (playerId) =>
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Manager.kickPlayer(gameState, socket, io, playerId)
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)
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socket.on("manager:startGame", () => Manager.startGame(gameState, io, socket))
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socket.on("player:selectedAnswer", (answerKey) =>
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Player.selectedAnswer(gameState, io, socket, answerKey)
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)
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socket.on("manager:nextQuestion", () =>
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Manager.nextQuestion(gameState, io, socket)
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)
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socket.on("manager:showLeaderboard", () =>
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Manager.showLoaderboard(gameState, io, socket)
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)
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socket.on("disconnect", () => {
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console.log(`user disconnected ${socket.id}`)
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/*if (gameState.manager === socket.id) {
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console.log("Reset game")
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gameState = gameStateInit
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}*/
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})
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})
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83
socket/src/quizz.config.js
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83
socket/src/quizz.config.js
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export const GAME_STATE_INIT = {
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started: false,
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players: [],
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playersAnswer: [],
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manager: null,
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room: null,
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currentQuestion: 0,
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roundStartTime: 0,
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questions: [
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{
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question: "Who are the founders of Adobe?",
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answers: [
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"Steve Jobs and Charles Geschke",
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"Jhon Warnock and Charles Geschke",
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"Jhon Jonse and Charles Geskie",
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"Bill Gate",
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],
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image: "/question/Adobe-Logo.png",
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solution: 1,
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time: 15,
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},
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{
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question: "What is Adobe's most famous software?",
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answers: ["Encore", "AfterEffect", "Creative Cloud", "Photoshop"],
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image: "/question/Adobe-Packages.webp",
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solution: 3,
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time: 15,
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},
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{
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question: "When was Adobe created?",
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answers: ["2000", "1982", "2003", "1987"],
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solution: 1,
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time: 15,
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},
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{
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question: "Where is headquertes located?",
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answers: [
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"San Jose, California",
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"Bookworm, Cascui",
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"DowTown, Texas",
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"Tokyo, Japan",
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],
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image: "/question/Adobe_World_Headquarters.jpg",
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solution: 0,
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time: 15,
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},
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{
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question: "How many employees at Adobe?",
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answers: [
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"15,423 employees",
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"30,803 employees",
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"25,988 employees",
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"5,073 employees",
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],
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image: "/question/000012204568_Large.jpg",
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solution: 2,
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time: 15,
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},
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{
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question: "Who is the Current CEO?",
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answers: [
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"Jhon Warnock",
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"Victor Newway",
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"Mark Java",
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"Shantanu Narayen",
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],
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image: "/question/guess-the-person.png",
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solution: 3,
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time: 15,
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},
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{
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question: "Adobe's core business is focused on?",
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answers: [
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"Creative Software",
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"Video Game",
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"Logistics software",
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"Other",
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],
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solution: 0,
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time: 15,
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},
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],
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}
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85
socket/src/roles/manager.js
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85
socket/src/roles/manager.js
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import { GAME_STATE_INIT } from "../quizz.config.js"
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import { startRound } from "../utils/round.js"
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import generateRoomId from "../utils/generateRoomId.js"
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const Manager = {
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createRoom: (game, io, socket) => {
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if (game.manager || game.room) {
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io.to(socket.id).emit("message", "Already manager")
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return
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}
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let roomInvite = "207223" //generateRoomId()
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game.room = roomInvite
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game.manager = socket.id
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socket.join(roomInvite)
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io.to(socket.id).emit("manager:inviteCode", roomInvite)
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console.log("New room created: " + roomInvite)
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},
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kickPlayer: (game, io, socket, playerId) => {
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if (game.manager !== socket.id) {
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return
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}
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const player = game.players.find((p) => p.id === playerId)
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game.players = game.players.filter((p) => p.id !== playerId)
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io.to(player.id).emit("game:kick")
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io.to(game.manager).emit("manager:playerKicked", player.id)
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},
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startGame: (game, io, socket) => {
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if (game.started || !game.room) {
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return
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}
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game.started = true
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io.to(game.room).emit("startGame", game.room)
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startRound(game, io, socket)
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},
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nextQuestion: (game, io, socket) => {
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if (!game.started) {
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return
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}
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if (socket.id !== game.manager) {
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return
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}
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if (!game.questions[game.currentQuestion + 1]) {
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return
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}
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game.currentQuestion++
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startRound(game, io, socket)
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},
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showLoaderboard: (game, io, socket) => {
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if (!game.questions[game.currentQuestion + 1]) {
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io.to(game.room).emit("game:status", {
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name: "FINISH",
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data: {
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winners: game.players.slice(0, 3).sort((a, b) => b.points - a.points),
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},
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})
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game = GAME_STATE_INIT
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return
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}
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io.to(game.room).emit("game:status", {
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name: "SHOW_LEADERBOARD",
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data: {
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leaderboard: game.players
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.sort((a, b) => b.points - a.points)
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.slice(0, 5),
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},
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})
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},
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}
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export default Manager
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57
socket/src/roles/player.js
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57
socket/src/roles/player.js
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import convertTimeToPoint from "../utils/convertTimeToPoint.js"
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import { abortCooldown } from "../utils/round.js"
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const Player = {
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join: (game, io, socket, player) => {
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if (!player.room || !player.room || game.started) {
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return
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}
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console.log("joined", player)
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socket.join(player.room)
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let playerData = {
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username: player.username,
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room: player.room,
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id: socket.id,
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points: 0,
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}
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socket.to(player.room).emit("manager:newPlayer", playerData)
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game.players.push(playerData)
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io.to(socket.id).emit("game:successJoin")
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},
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selectedAnswer: (game, io, socket, answerKey) => {
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const player = game.players.find((player) => player.id === socket.id)
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const question = game.questions[game.currentQuestion]
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if (!player) {
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return
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}
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if (game.playersAnswer.find((p) => p.id === socket.id)) {
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return
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}
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game.playersAnswer.push({
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id: socket.id,
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answer: answerKey,
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points: convertTimeToPoint(game.roundStartTime, question.time),
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})
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io.to(socket.id).emit("game:status", {
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name: "WAIT",
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data: { text: "Waiting for the players to answer" },
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})
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socket.to(game.room).emit("game:playerAnswer", game.playersAnswer.length)
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if (game.playersAnswer.length === game.players.length) {
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abortCooldown()
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}
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},
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}
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export default Player
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13
socket/src/utils/convertTimeToPoint.js
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13
socket/src/utils/convertTimeToPoint.js
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const convertTimeToPoint = (startTime, secondes) => {
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let points = 1000
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const actualTime = Date.now()
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const tempsPasseEnSecondes = (actualTime - startTime) / 1000
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points -= (1000 / secondes) * tempsPasseEnSecondes
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points = Math.max(0, points)
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return points
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}
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export default convertTimeToPoint
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14
socket/src/utils/generateRoomId.js
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14
socket/src/utils/generateRoomId.js
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@@ -0,0 +1,14 @@
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const generateRoomId = (length = 6) => {
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let result = ""
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const characters = "0123456789"
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const charactersLength = characters.length
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for (let i = 0; i < length; i++) {
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const randomIndex = Math.floor(Math.random() * charactersLength)
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result += characters.charAt(randomIndex)
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}
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return result
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}
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export default generateRoomId
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109
socket/src/utils/round.js
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109
socket/src/utils/round.js
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let cooldownTimeout
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let cooldownResolve
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export const abortCooldown = () => {
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clearInterval(cooldownTimeout)
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cooldownResolve()
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}
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function cooldown(ms, io, room) {
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let count = ms - 1
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return new Promise((resolve) => {
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cooldownResolve = resolve
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cooldownTimeout = setInterval(() => {
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if (!count) {
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clearInterval(cooldownTimeout)
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resolve()
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}
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io.to(room).emit("game:cooldown", count)
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count -= 1
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}, 1000)
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})
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}
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const sleep = (sec) => new Promise((r) => setTimeout(r, sec * 1000))
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export const startRound = async (game, io, socket) => {
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const question = game.questions[game.currentQuestion]
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io.to(game.room).emit("game:status", {
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name: "SHOW_QUESTION",
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data: {
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question: question.question,
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number: game.currentQuestion + 1,
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image: question.image,
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cooldown: 6,
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},
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})
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await sleep(6)
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game.roundStartTime = Date.now()
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io.to(game.room).emit("game:status", {
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name: "SELECT_ANSWER",
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data: {
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question: question.question,
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answers: question.answers,
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image: question.image,
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time: question.time,
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totalPlayer: game.players.length,
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},
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})
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await cooldown(question.time, io, game.room)
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game.players.map(async (player) => {
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let playerAnswer = await game.playersAnswer.find((p) => p.id === player.id)
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let isCorrect = playerAnswer
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? playerAnswer.answer === question.solution
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: false
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let points =
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(isCorrect && Math.round(playerAnswer && playerAnswer.points)) || 0
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game.players.find((p) => p.id === player.id).points += points
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setTimeout(() => {
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let rank =
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game.players
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.sort((a, b) => b.points - a.points)
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.findIndex((p) => p.id === player.id) + 1
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io.to(player.id).emit("game:status", {
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name: "SHOW_RESULT",
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data: {
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correct: isCorrect,
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message: isCorrect ? "Nice !" : "Too bad",
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points: points,
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myPoints: player.points,
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totalPlayer: game.players.length,
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rank: rank,
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},
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})
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}, 200)
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})
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let totalParType = {}
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game.playersAnswer.forEach(({ answer }) => {
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totalParType[answer] = (totalParType[answer] || 0) + 1
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})
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// Manager
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io.to(game.manager).emit("game:status", {
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name: "SHOW_RESPONSES",
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data: {
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question: game.questions[game.currentQuestion].question,
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responses: totalParType,
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correct: game.questions[game.currentQuestion].solution,
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answers: game.questions[game.currentQuestion].answers,
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image: game.questions[game.currentQuestion].image,
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},
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})
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game.playersAnswer = []
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}
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Block a user