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https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
feat: improve reconnect, add ESLint configuration for common and socket
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { Player } from "@rahoot/common/types/game"
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import { StatusDataMap } from "@rahoot/common/types/game/status"
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import { createStatus, Status } from "@rahoot/web/utils/createStatus"
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@@ -9,22 +8,26 @@ type ManagerStore<T> = {
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status: Status<T>
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players: Player[]
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setGameId: (gameId: string | null) => void
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setStatus: <K extends keyof T>(name: K, data: T[K]) => void
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setGameId: (_gameId: string | null) => void
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setStatus: <K extends keyof T>(_name: K, _data: T[K]) => void
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resetStatus: () => void
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setPlayers: (_players: Player[]) => void
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setPlayers: (players: Player[]) => void
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reset: () => void
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}
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const initialStatus = createStatus<StatusDataMap, "SHOW_ROOM">("SHOW_ROOM", {
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text: "Waiting for the players",
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})
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export const useManagerStore = create<ManagerStore<StatusDataMap>>((set) => ({
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const initialState = {
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gameId: null,
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status: initialStatus,
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players: [],
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}
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export const useManagerStore = create<ManagerStore<StatusDataMap>>((set) => ({
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...initialState,
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setGameId: (gameId) => set({ gameId }),
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@@ -32,4 +35,6 @@ export const useManagerStore = create<ManagerStore<StatusDataMap>>((set) => ({
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resetStatus: () => set({ status: initialStatus }),
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setPlayers: (players) => set({ players }),
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reset: () => set(initialState),
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}))
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