mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-14 04:25:35 +01:00
feat: improve reconnect, add ESLint configuration for common and socket
This commit is contained in:
@@ -1,6 +1,6 @@
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"use client"
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import { Status } from "@rahoot/common/types/game/status"
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import { STATUS } from "@rahoot/common/types/game/status"
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import GameWrapper from "@rahoot/web/components/game/GameWrapper"
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import Answers from "@rahoot/web/components/game/states/Answers"
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import Prepared from "@rahoot/web/components/game/states/Prepared"
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@@ -17,10 +17,9 @@ import toast from "react-hot-toast"
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export default function Game() {
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const router = useRouter()
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const { socket, isConnected } = useSocket()
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const { socket } = useSocket()
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const { gameId: gameIdParam }: { gameId?: string } = useParams()
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const { status, setPlayer, logout, setGameId, setStatus, resetStatus } =
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usePlayerStore()
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const { status, setPlayer, setGameId, setStatus, reset } = usePlayerStore()
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const { setQuestionStates } = useQuestionStore()
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useEvent("connect", () => {
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@@ -45,16 +44,16 @@ export default function Game() {
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}
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})
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useEvent("game:reset", () => {
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useEvent("game:kick", () => {
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router.replace("/")
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resetStatus()
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logout()
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toast("The game has been reset by the host")
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reset()
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})
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if (!isConnected) {
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return null
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}
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useEvent("game:reset", () => {
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router.replace("/")
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reset()
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toast("The game has been reset by the host")
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})
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if (!gameIdParam) {
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return null
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@@ -63,36 +62,36 @@ export default function Game() {
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let component = null
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switch (status.name) {
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case Status.WAIT:
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case STATUS.WAIT:
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component = <Wait data={status.data} />
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break
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case Status.SHOW_START:
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case STATUS.SHOW_START:
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component = <Start data={status.data} />
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break
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case Status.SHOW_PREPARED:
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case STATUS.SHOW_PREPARED:
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component = <Prepared data={status.data} />
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break
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case Status.SHOW_QUESTION:
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case STATUS.SHOW_QUESTION:
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component = <Question data={status.data} />
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break
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case Status.SHOW_RESULT:
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case STATUS.SHOW_RESULT:
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component = <Result data={status.data} />
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break
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case Status.SELECT_ANSWER:
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case STATUS.SELECT_ANSWER:
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component = <Answers data={status.data} />
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break
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}
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return <GameWrapper>{component}</GameWrapper>
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return <GameWrapper statusName={status.name}>{component}</GameWrapper>
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}
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@@ -1,6 +1,6 @@
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"use client"
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import { Status } from "@rahoot/common/types/game/status"
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import { STATUS } from "@rahoot/common/types/game/status"
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import GameWrapper from "@rahoot/web/components/game/GameWrapper"
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import Answers from "@rahoot/web/components/game/states/Answers"
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import Leaderboard from "@rahoot/web/components/game/states/Leaderboard"
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@@ -15,15 +15,14 @@ import { useManagerStore } from "@rahoot/web/stores/manager"
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import { useQuestionStore } from "@rahoot/web/stores/question"
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import { GAME_STATE_COMPONENTS_MANAGER } from "@rahoot/web/utils/constants"
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import { useParams, useRouter } from "next/navigation"
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import { useEffect, useState } from "react"
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import toast from "react-hot-toast"
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export default function ManagerGame() {
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const router = useRouter()
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const { gameId: gameIdParam }: { gameId?: string } = useParams()
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const { socket, isConnected } = useSocket()
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const [nextText, setNextText] = useState("Start")
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const { gameId, status, setGameId, setStatus, setPlayers } = useManagerStore()
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const { socket } = useSocket()
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const { gameId, status, setGameId, setStatus, setPlayers, reset } =
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useManagerStore()
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const { setQuestionStates } = useQuestionStore()
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useEvent("game:status", ({ name, data }) => {
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@@ -41,6 +40,7 @@ export default function ManagerGame() {
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useEvent(
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"manager:successReconnect",
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({ gameId, status, players, currentQuestion }) => {
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console.log("manager:successReconnect", gameId)
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setGameId(gameId)
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setStatus(status.name, status.data)
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setPlayers(players)
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@@ -50,43 +50,32 @@ export default function ManagerGame() {
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useEvent("game:reset", () => {
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router.replace("/manager")
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reset()
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toast("Game is not available anymore")
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})
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useEffect(() => {
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if (status.name === Status.SHOW_START) {
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setNextText("Start")
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}
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}, [status.name])
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if (!isConnected) {
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return null
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}
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if (!gameId) {
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return null
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}
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const handleSkip = () => {
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setNextText("Skip")
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if (!gameId) {
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return
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}
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switch (status.name) {
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case Status.SHOW_ROOM:
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case STATUS.SHOW_ROOM:
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socket?.emit("manager:startGame", { gameId })
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break
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case Status.SELECT_ANSWER:
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case STATUS.SELECT_ANSWER:
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socket?.emit("manager:abortQuiz", { gameId })
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break
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case Status.SHOW_RESPONSES:
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case STATUS.SHOW_RESPONSES:
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socket?.emit("manager:showLeaderboard", { gameId })
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break
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case Status.SHOW_LEADERBOARD:
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case STATUS.SHOW_LEADERBOARD:
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socket?.emit("manager:nextQuestion", { gameId })
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break
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@@ -96,49 +85,49 @@ export default function ManagerGame() {
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let component = null
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switch (status.name) {
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case Status.SHOW_ROOM:
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case STATUS.SHOW_ROOM:
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component = <Room data={status.data} />
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break
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case Status.SHOW_START:
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case STATUS.SHOW_START:
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component = <Start data={status.data} />
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break
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case Status.SHOW_PREPARED:
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case STATUS.SHOW_PREPARED:
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component = <Prepared data={status.data} />
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break
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case Status.SHOW_QUESTION:
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case STATUS.SHOW_QUESTION:
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component = <Question data={status.data} />
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break
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case Status.SELECT_ANSWER:
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case STATUS.SELECT_ANSWER:
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component = <Answers data={status.data} />
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break
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case Status.SHOW_RESPONSES:
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case STATUS.SHOW_RESPONSES:
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component = <Responses data={status.data} />
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break
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case Status.SHOW_LEADERBOARD:
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case STATUS.SHOW_LEADERBOARD:
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component = <Leaderboard data={status.data} />
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break
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case Status.FINISHED:
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case STATUS.FINISHED:
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component = <Podium data={status.data} />
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break
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}
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return (
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<GameWrapper textNext={nextText} onNext={handleSkip} manager>
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<GameWrapper statusName={status.name} onNext={handleSkip} manager>
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{component}
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</GameWrapper>
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)
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