mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-14 04:25:35 +01:00
feat: improve reconnect, add ESLint configuration for common and socket
This commit is contained in:
@@ -1,30 +1,28 @@
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import { Server } from "@rahoot/common/types/game/socket"
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import { inviteCodeValidator } from "@rahoot/common/validators/auth"
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import env from "@rahoot/socket/env"
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import Config from "@rahoot/socket/services/config"
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import Game from "@rahoot/socket/services/game"
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import {
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findManagerGameByClientId,
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findPlayerGameByClientId,
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withGame,
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} from "@rahoot/socket/utils/game"
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import { inviteCodeValidator } from "@rahoot/socket/utils/validator"
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import Registry from "@rahoot/socket/services/registry"
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import { withGame } from "@rahoot/socket/utils/game"
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import { Server as ServerIO } from "socket.io"
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const io: Server = new ServerIO()
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Config.init()
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let games: Game[] = []
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const registry = Registry.getInstance()
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const port = env.SOCKER_PORT || 3001
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console.log(`Socket server running on port ${port}`)
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io.listen(Number(port))
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io.on("connection", (socket) => {
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console.log(`A user connected ${socket.id}`)
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console.log(socket.handshake.auth)
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console.log(
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`A user connected: socketId: ${socket.id}, clientId: ${socket.handshake.auth.clientId}`
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)
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socket.on("player:reconnect", () => {
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const game = findPlayerGameByClientId(socket.handshake.auth.clientId, games)
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const game = registry.getPlayerGame(socket.handshake.auth.clientId)
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if (game) {
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game.reconnect(socket)
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@@ -36,13 +34,11 @@ io.on("connection", (socket) => {
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})
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socket.on("manager:reconnect", () => {
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const game = findManagerGameByClientId(
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socket.handshake.auth.clientId,
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games
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)
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const game = registry.getManagerGame(socket.handshake.auth.clientId)
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if (game) {
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game.reconnect(socket)
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registry.reactivateGame(game.gameId)
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return
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}
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@@ -56,6 +52,7 @@ io.on("connection", (socket) => {
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if (password !== config.managerPassword) {
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socket.emit("manager:errorMessage", "Invalid password")
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return
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}
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@@ -72,23 +69,24 @@ io.on("connection", (socket) => {
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if (!quizz) {
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socket.emit("game:errorMessage", "Quizz not found")
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return
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}
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const game = new Game(io, socket, quizz)
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games.push(game)
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registry.addGame(game)
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})
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socket.on("player:join", async (inviteCode) => {
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socket.on("player:join", (inviteCode) => {
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const result = inviteCodeValidator.safeParse(inviteCode)
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if (result.error) {
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socket.emit("game:errorMessage", result.error.issues[0].message)
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return
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}
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const game = games.find((g) => g.inviteCode === inviteCode)
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const game = registry.getGameByInviteCode(inviteCode)
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if (!game) {
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socket.emit("game:errorMessage", "Game not found")
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@@ -100,53 +98,54 @@ io.on("connection", (socket) => {
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})
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socket.on("player:login", ({ gameId, data }) =>
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withGame(gameId, socket, games, (game) => game.join(socket, data.username))
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withGame(gameId, socket, (game) => game.join(socket, data.username))
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)
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socket.on("manager:kickPlayer", ({ gameId, data }) =>
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withGame(gameId, socket, games, (game) =>
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game.kickPlayer(socket, data.playerId)
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)
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withGame(gameId, socket, (game) => game.kickPlayer(socket, data.playerId))
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)
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socket.on("manager:startGame", ({ gameId }) =>
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withGame(gameId, socket, games, (game) => game.start(socket))
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withGame(gameId, socket, (game) => game.start(socket))
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)
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socket.on("player:selectedAnswer", ({ gameId, data }) =>
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withGame(gameId, socket, games, (game) =>
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withGame(gameId, socket, (game) =>
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game.selectAnswer(socket, data.answerKey)
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)
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)
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socket.on("manager:abortQuiz", ({ gameId }) =>
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withGame(gameId, socket, games, (game) => game.abortRound(socket))
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withGame(gameId, socket, (game) => game.abortRound(socket))
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)
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socket.on("manager:nextQuestion", ({ gameId }) =>
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withGame(gameId, socket, games, (game) => game.nextRound(socket))
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withGame(gameId, socket, (game) => game.nextRound(socket))
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)
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socket.on("manager:showLeaderboard", ({ gameId }) =>
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withGame(gameId, socket, games, (game) => game.showLeaderboard())
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withGame(gameId, socket, (game) => game.showLeaderboard())
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)
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socket.on("disconnect", () => {
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console.log(`user disconnected ${socket.id}`)
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const managerGame = games.find((g) => g.manager.id === socket.id)
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if (managerGame && !managerGame.started) {
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console.log("Reset game (manager disconnected)")
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const managerGame = registry.getGameByManagerSocketId(socket.id)
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managerGame.abortCooldown()
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io.to(managerGame.gameId).emit("game:reset")
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if (managerGame) {
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registry.markGameAsEmpty(managerGame)
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games = games.filter((g) => g.gameId !== managerGame.gameId)
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if (!managerGame.started) {
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console.log("Reset game (manager disconnected)")
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managerGame.abortCooldown()
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io.to(managerGame.gameId).emit("game:reset")
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registry.removeGame(managerGame.gameId)
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return
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return
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}
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}
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const game = games.find((g) => g.players.some((p) => p.id === socket.id))
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const game = registry.getGameByPlayerSocketId(socket.id)
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if (!game || game.started) {
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return
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@@ -166,3 +165,13 @@ io.on("connection", (socket) => {
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console.log(`Removed player ${player.username} from game ${game.gameId}`)
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})
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})
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process.on("SIGINT", () => {
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Registry.getInstance().cleanup()
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process.exit(0)
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})
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process.on("SIGTERM", () => {
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Registry.getInstance().cleanup()
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process.exit(0)
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})
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@@ -2,11 +2,19 @@ import { QuizzWithId } from "@rahoot/common/types/game"
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import fs from "fs"
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import { resolve } from "path"
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const getPath = (path: string) => resolve(process.cwd(), "../../config", path)
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const getPath = (path: string = "") =>
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resolve(process.cwd(), "../../config", path)
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class Config {
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static init() {
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const isConfigFolderExists = fs.existsSync(getPath())
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if (!isConfigFolderExists) {
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fs.mkdirSync(getPath())
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}
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const isGameConfigExists = fs.existsSync(getPath("game.json"))
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if (!isGameConfigExists) {
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fs.writeFileSync(
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getPath("game.json"),
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@@ -22,6 +30,7 @@ class Config {
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}
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const isQuizzExists = fs.existsSync(getPath("quizz"))
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if (!isQuizzExists) {
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fs.mkdirSync(getPath("quizz"))
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@@ -65,20 +74,25 @@ class Config {
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static game() {
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const isExists = fs.existsSync(getPath("game.json"))
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if (!isExists) {
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throw new Error("Game config not found")
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}
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try {
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const config = fs.readFileSync(getPath("game.json"), "utf-8")
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return JSON.parse(config)
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} catch (error) {
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console.error("Failed to read game config:", error)
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}
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return {}
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}
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static quizz() {
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const isExists = fs.existsSync(getPath("quizz"))
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if (!isExists) {
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return []
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}
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@@ -99,9 +113,11 @@ class Config {
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...config,
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}
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})
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return quizz || []
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} catch (error) {
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console.error("Failed to read quizz config:", error)
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return []
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}
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}
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@@ -1,6 +1,6 @@
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import { Answer, Player, Quizz } from "@rahoot/common/types/game"
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import { Server, Socket } from "@rahoot/common/types/game/socket"
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import { Status, StatusDataMap } from "@rahoot/common/types/game/status"
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import { Status, STATUS, StatusDataMap } from "@rahoot/common/types/game/status"
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import { createInviteCode, timeToPoint } from "@rahoot/socket/utils/game"
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import sleep from "@rahoot/socket/utils/sleep"
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import { v4 as uuid } from "uuid"
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@@ -114,7 +114,7 @@ class Game {
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const playerData = {
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id: socket.id,
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clientId: socket.handshake.auth.clientId,
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username: username,
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username,
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points: 0,
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}
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@@ -148,7 +148,7 @@ class Game {
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}
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reconnect(socket: Socket) {
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const clientId = socket.handshake.auth.clientId
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const { clientId } = socket.handshake.auth
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const isManager = this.manager.clientId === clientId
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if (!isManager) {
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@@ -175,7 +175,7 @@ class Game {
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const status = this.managerStatus ||
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this.lastBroadcastStatus || {
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name: Status.WAIT,
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name: STATUS.WAIT,
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data: { text: "Waiting for players" },
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}
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@@ -188,7 +188,7 @@ class Game {
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console.log(`Manager reconnected to game ${this.inviteCode}`)
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return
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return true
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}
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const player = this.players.find((p) => p.clientId === clientId)!
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@@ -197,7 +197,7 @@ class Game {
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const status = this.playerStatus.get(oldSocketId) ||
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this.lastBroadcastStatus || {
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name: Status.WAIT,
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name: STATUS.WAIT,
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data: { text: "Waiting for players" },
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}
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@@ -223,9 +223,9 @@ class Game {
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return true
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}
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async startCooldown(seconds: number) {
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startCooldown(seconds: number): Promise<void> {
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if (this.cooldown.active) {
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return
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return Promise.resolve()
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}
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this.cooldown.active = true
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@@ -237,6 +237,7 @@ class Game {
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this.cooldown.active = false
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clearInterval(cooldownTimeout)
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resolve()
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return
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}
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@@ -246,10 +247,8 @@ class Game {
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})
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}
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async abortCooldown() {
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if (this.cooldown.active) {
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this.cooldown.active = false
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}
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abortCooldown() {
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this.cooldown.active &&= false
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}
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async start(socket: Socket) {
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@@ -263,7 +262,7 @@ class Game {
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this.started = true
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this.broadcastStatus(Status.SHOW_START, {
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this.broadcastStatus(STATUS.SHOW_START, {
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time: 3,
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subject: this.quizz.subject,
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})
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@@ -290,7 +289,7 @@ class Game {
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total: this.quizz.questions.length,
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})
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this.broadcastStatus(Status.SHOW_PREPARED, {
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this.broadcastStatus(STATUS.SHOW_PREPARED, {
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totalAnswers: question.answers.length,
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questionNumber: this.round.currentQuestion + 1,
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})
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@@ -301,7 +300,7 @@ class Game {
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return
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}
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this.broadcastStatus(Status.SHOW_QUESTION, {
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this.broadcastStatus(STATUS.SHOW_QUESTION, {
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question: question.question,
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image: question.image,
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cooldown: question.cooldown,
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@@ -315,7 +314,7 @@ class Game {
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this.round.startTime = Date.now()
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this.broadcastStatus(Status.SELECT_ANSWER, {
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this.broadcastStatus(STATUS.SELECT_ANSWER, {
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question: question.question,
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answers: question.answers,
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image: question.image,
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@@ -332,10 +331,11 @@ class Game {
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await this.showResults(question)
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}
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async showResults(question: any) {
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showResults(question: any) {
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const totalType = this.round.playersAnswers.reduce(
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(acc: Record<number, number>, { answerId }) => {
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acc[answerId] = (acc[answerId] || 0) + 1
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return acc
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},
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{}
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@@ -366,7 +366,7 @@ class Game {
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const rank = index + 1
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const aheadPlayer = sortedPlayers[index - 1]
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this.sendStatus(player.id, Status.SHOW_RESULT, {
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this.sendStatus(player.id, STATUS.SHOW_RESULT, {
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correct: player.lastCorrect,
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message: player.lastCorrect ? "Nice!" : "Too bad",
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points: player.lastPoints,
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@@ -376,7 +376,7 @@ class Game {
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})
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})
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this.sendStatus(this.manager.id, Status.SHOW_RESPONSES, {
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this.sendStatus(this.manager.id, STATUS.SHOW_RESPONSES, {
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question: question.question,
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responses: totalType,
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correct: question.solution,
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@@ -387,7 +387,7 @@ class Game {
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this.round.playersAnswers = []
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}
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async selectAnswer(socket: Socket, answerId: number) {
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selectAnswer(socket: Socket, answerId: number) {
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const player = this.players.find((player) => player.id === socket.id)
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const question = this.quizz.questions[this.round.currentQuestion]
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@@ -405,7 +405,7 @@ class Game {
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points: timeToPoint(this.round.startTime, question.time),
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})
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this.sendStatus(socket.id, Status.WAIT, {
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this.sendStatus(socket.id, STATUS.WAIT, {
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text: "Waiting for the players to answer",
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})
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@@ -458,7 +458,7 @@ class Game {
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if (isLastRound) {
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this.started = false
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this.broadcastStatus(Status.FINISHED, {
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this.broadcastStatus(STATUS.FINISHED, {
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subject: this.quizz.subject,
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top: sortedPlayers.slice(0, 3),
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})
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@@ -466,7 +466,7 @@ class Game {
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return
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}
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this.sendStatus(this.manager.id, Status.SHOW_LEADERBOARD, {
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this.sendStatus(this.manager.id, STATUS.SHOW_LEADERBOARD, {
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leaderboard: sortedPlayers.slice(0, 5),
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})
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}
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158
packages/socket/src/services/registry.ts
Normal file
158
packages/socket/src/services/registry.ts
Normal file
@@ -0,0 +1,158 @@
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import Game from "@rahoot/socket/services/game"
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import dayjs from "dayjs"
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||||
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interface EmptyGame {
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since: number
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game: Game
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}
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class Registry {
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private static instance: Registry | null = null
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private games: Game[] = []
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private emptyGames: EmptyGame[] = []
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private cleanupInterval: ReturnType<typeof setTimeout> | null = null
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private readonly EMPTY_GAME_TIMEOUT_MINUTES = 5
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private readonly CLEANUP_INTERVAL_MS = 60_000
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private constructor() {
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this.startCleanupTask()
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}
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static getInstance(): Registry {
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||||
Registry.instance ||= new Registry()
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||||
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return Registry.instance
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||||
}
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||||
addGame(game: Game): void {
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this.games.push(game)
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console.log(`Game ${game.gameId} added. Total games: ${this.games.length}`)
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}
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||||
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||||
getGameById(gameId: string): Game | undefined {
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return this.games.find((g) => g.gameId === gameId)
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||||
}
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||||
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||||
getGameByInviteCode(inviteCode: string): Game | undefined {
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||||
return this.games.find((g) => g.inviteCode === inviteCode)
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||||
}
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||||
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||||
getPlayerGame(clientId: string): Game | undefined {
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||||
return this.games.find((g) =>
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g.players.some((p) => p.clientId === clientId)
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||||
)
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||||
}
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||||
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||||
getManagerGame(clientId: string): Game | undefined {
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||||
return this.games.find((g) => g.manager.clientId === clientId)
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||||
}
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||||
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||||
getGameByManagerSocketId(socketId: string): Game | undefined {
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||||
return this.games.find((g) => g.manager.id === socketId)
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||||
}
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||||
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||||
getGameByPlayerSocketId(socketId: string): Game | undefined {
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||||
return this.games.find((g) => g.players.some((p) => p.id === socketId))
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||||
}
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||||
|
||||
markGameAsEmpty(game: Game): void {
|
||||
const alreadyEmpty = this.emptyGames.find(
|
||||
(g) => g.game.gameId === game.gameId
|
||||
)
|
||||
|
||||
if (!alreadyEmpty) {
|
||||
this.emptyGames.push({
|
||||
since: dayjs().unix(),
|
||||
game,
|
||||
})
|
||||
console.log(
|
||||
`Game ${game.gameId} marked as empty. Total empty games: ${this.emptyGames.length}`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
reactivateGame(gameId: string): void {
|
||||
const initialLength = this.emptyGames.length
|
||||
this.emptyGames = this.emptyGames.filter((g) => g.game.gameId !== gameId)
|
||||
|
||||
if (this.emptyGames.length < initialLength) {
|
||||
console.log(
|
||||
`Game ${gameId} reactivated. Remaining empty games: ${this.emptyGames.length}`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
removeGame(gameId: string): boolean {
|
||||
const initialLength = this.games.length
|
||||
this.games = this.games.filter((g) => g.gameId !== gameId)
|
||||
this.emptyGames = this.emptyGames.filter((g) => g.game.gameId !== gameId)
|
||||
|
||||
const removed = this.games.length < initialLength
|
||||
|
||||
if (removed) {
|
||||
console.log(`Game ${gameId} removed. Total games: ${this.games.length}`)
|
||||
}
|
||||
|
||||
return removed
|
||||
}
|
||||
|
||||
getAllGames(): Game[] {
|
||||
return [...this.games]
|
||||
}
|
||||
|
||||
getGameCount(): number {
|
||||
return this.games.length
|
||||
}
|
||||
|
||||
getEmptyGameCount(): number {
|
||||
return this.emptyGames.length
|
||||
}
|
||||
|
||||
private cleanupEmptyGames(): void {
|
||||
const now = dayjs()
|
||||
const stillEmpty = this.emptyGames.filter(
|
||||
(g) =>
|
||||
now.diff(dayjs.unix(g.since), "minute") <
|
||||
this.EMPTY_GAME_TIMEOUT_MINUTES
|
||||
)
|
||||
|
||||
if (stillEmpty.length === this.emptyGames.length) {
|
||||
return
|
||||
}
|
||||
|
||||
const removed = this.emptyGames.filter((g) => !stillEmpty.includes(g))
|
||||
const removedGameIds = removed.map((r) => r.game.gameId)
|
||||
|
||||
this.games = this.games.filter((g) => !removedGameIds.includes(g.gameId))
|
||||
this.emptyGames = stillEmpty
|
||||
|
||||
console.log(
|
||||
`Removed ${removed.length} empty game(s). Remaining games: ${this.games.length}`
|
||||
)
|
||||
}
|
||||
|
||||
private startCleanupTask(): void {
|
||||
this.cleanupInterval = setInterval(() => {
|
||||
this.cleanupEmptyGames()
|
||||
}, this.CLEANUP_INTERVAL_MS)
|
||||
|
||||
console.log("Game cleanup task started")
|
||||
}
|
||||
|
||||
stopCleanupTask(): void {
|
||||
if (this.cleanupInterval) {
|
||||
clearInterval(this.cleanupInterval)
|
||||
this.cleanupInterval = null
|
||||
console.log("Game cleanup task stopped")
|
||||
}
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.stopCleanupTask()
|
||||
this.games = []
|
||||
this.emptyGames = []
|
||||
console.log("Registry cleaned up")
|
||||
}
|
||||
}
|
||||
|
||||
export default Registry
|
||||
@@ -1,29 +1,28 @@
|
||||
import { Socket } from "@rahoot/common/types/game/socket"
|
||||
import Game from "@rahoot/socket/services/game"
|
||||
import Registry from "@rahoot/socket/services/registry"
|
||||
|
||||
export const withGame = <T>(
|
||||
export const withGame = (
|
||||
gameId: string | undefined,
|
||||
socket: Socket,
|
||||
games: Game[],
|
||||
handler: (game: Game) => T
|
||||
): T | void => {
|
||||
let game = null
|
||||
|
||||
if (gameId) {
|
||||
game = games.find((g) => g.gameId === gameId)
|
||||
} else {
|
||||
game = games.find(
|
||||
(g) =>
|
||||
g.players.find((p) => p.id === socket.id) || g.manager.id === socket.id
|
||||
)
|
||||
}
|
||||
|
||||
if (!game) {
|
||||
callback: (_game: Game) => void
|
||||
): void => {
|
||||
if (!gameId) {
|
||||
socket.emit("game:errorMessage", "Game not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
return handler(game)
|
||||
const registry = Registry.getInstance()
|
||||
const game = registry.getGameById(gameId)
|
||||
|
||||
if (!game) {
|
||||
socket.emit("game:errorMessage", "Game not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
callback(game)
|
||||
}
|
||||
|
||||
export const createInviteCode = (length = 6) => {
|
||||
@@ -50,25 +49,3 @@ export const timeToPoint = (startTime: number, secondes: number): number => {
|
||||
|
||||
return points
|
||||
}
|
||||
|
||||
export const findPlayerGameByClientId = (clientId: string, games: Game[]) => {
|
||||
const playerGame = games.find((g) =>
|
||||
g.players.find((p) => p.clientId === clientId)
|
||||
)
|
||||
|
||||
if (playerGame) {
|
||||
return playerGame
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
export const findManagerGameByClientId = (clientId: string, games: Game[]) => {
|
||||
const managerGame = games.find((g) => g.manager.clientId === clientId)
|
||||
|
||||
if (managerGame) {
|
||||
return managerGame
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
import z from "zod"
|
||||
|
||||
export const usernameValidator = z
|
||||
.string()
|
||||
.min(4, "Username cannot be less than 4 characters")
|
||||
.max(20, "Username cannot exceed 20 characters")
|
||||
|
||||
export const inviteCodeValidator = z.string().length(6, "Invalid invite code")
|
||||
Reference in New Issue
Block a user