feat(reconnect): add reconnect for player & manager

This commit is contained in:
Ralex
2025-10-18 18:20:03 +02:00
parent edb7146d6d
commit 8bdb8f47ef
22 changed files with 593 additions and 276 deletions

View File

@@ -1,32 +1,54 @@
/* eslint-disable no-unused-vars */
import { StatusDataMap } from "@rahoot/common/types/game/status"
import { createStatus, Status } from "@rahoot/web/utils/createStatus"
import { create } from "zustand"
type PlayerState = {
gameId?: string
username?: string
points?: number
}
type PlayerStore = {
type PlayerStore<T> = {
gameId: string | null
player: PlayerState | null
status: Status<T>
setGameId: (gameId: string | null) => void
setPlayer: (state: PlayerState) => void
login: (gameId: string) => void
join: (username: string) => void
updatePoints: (points: number) => void
logout: () => void
setStatus: <K extends keyof T>(name: K, data: T[K]) => void
resetStatus: () => void
}
export const usePlayerStore = create<PlayerStore>((set) => ({
player: null,
const initialStatus = createStatus<StatusDataMap, "WAIT">("WAIT", {
text: "Waiting for the players",
})
export const usePlayerStore = create<PlayerStore<StatusDataMap>>((set) => ({
gameId: null,
player: null,
status: initialStatus,
currentQuestion: null,
setGameId: (gameId) => set({ gameId }),
setPlayer: (player: PlayerState) => set({ player }),
login: (username) =>
set((state) => ({
player: { ...state.player, username },
})),
join: (gameId) =>
join: (gameId) => {
set((state) => ({
player: { ...state.player, gameId, points: 0 },
})),
gameId,
player: { ...state.player, points: 0 },
}))
},
updatePoints: (points) =>
set((state) => ({
@@ -34,4 +56,7 @@ export const usePlayerStore = create<PlayerStore>((set) => ({
})),
logout: () => set({ player: null }),
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
}))