feat(reconnect): add reconnect for player & manager

This commit is contained in:
Ralex
2025-10-18 18:20:03 +02:00
parent edb7146d6d
commit 8bdb8f47ef
22 changed files with 593 additions and 276 deletions

View File

@@ -0,0 +1,35 @@
/* eslint-disable no-unused-vars */
import { Player } from "@rahoot/common/types/game"
import { StatusDataMap } from "@rahoot/common/types/game/status"
import { createStatus, Status } from "@rahoot/web/utils/createStatus"
import { create } from "zustand"
type ManagerStore<T> = {
gameId: string | null
status: Status<T>
players: Player[]
setGameId: (gameId: string | null) => void
setStatus: <K extends keyof T>(name: K, data: T[K]) => void
resetStatus: () => void
setPlayers: (players: Player[]) => void
}
const initialStatus = createStatus<StatusDataMap, "SHOW_ROOM">("SHOW_ROOM", {
text: "Waiting for the players",
})
export const useManagerStore = create<ManagerStore<StatusDataMap>>((set) => ({
gameId: null,
status: initialStatus,
players: [],
setGameId: (gameId) => set({ gameId }),
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
setPlayers: (players) => set({ players }),
}))