feat(reconnect): add reconnect for player & manager

This commit is contained in:
Ralex
2025-10-18 18:20:03 +02:00
parent edb7146d6d
commit 8bdb8f47ef
22 changed files with 593 additions and 276 deletions

View File

@@ -11,16 +11,20 @@ import Responses from "@rahoot/web/components/game/states/Responses"
import Room from "@rahoot/web/components/game/states/Room"
import Start from "@rahoot/web/components/game/states/Start"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { useManagerGameStore } from "@rahoot/web/stores/game"
import { useManagerStore } from "@rahoot/web/stores/manager"
import { useQuestionStore } from "@rahoot/web/stores/question"
import { GAME_STATE_COMPONENTS_MANAGER } from "@rahoot/web/utils/constants"
import { useParams } from "next/navigation"
import { useParams, useRouter } from "next/navigation"
import { useEffect, useState } from "react"
import toast from "react-hot-toast"
export default function ManagerGame() {
const { socket } = useSocket()
const router = useRouter()
const { gameId: gameIdParam }: { gameId?: string } = useParams()
const { socket, isConnected } = useSocket()
const [nextText, setNextText] = useState("Start")
const { status, setStatus } = useManagerGameStore()
const { gameId }: { gameId?: string } = useParams()
const { gameId, status, setGameId, setStatus, setPlayers } = useManagerStore()
const { setQuestionStates } = useQuestionStore()
useEvent("game:status", ({ name, data }) => {
if (name in GAME_STATE_COMPONENTS_MANAGER) {
@@ -28,12 +32,41 @@ export default function ManagerGame() {
}
})
useEvent("connect", () => {
if (gameIdParam) {
socket?.emit("manager:reconnect", { gameId: gameIdParam })
}
})
useEvent(
"manager:successReconnect",
({ gameId, status, players, currentQuestion }) => {
setGameId(gameId)
setStatus(status.name, status.data)
setPlayers(players)
setQuestionStates(currentQuestion)
},
)
useEvent("game:reset", () => {
router.replace("/manager")
toast("Game is not available anymore")
})
useEffect(() => {
if (status.name === "SHOW_START") {
if (status.name === Status.SHOW_START) {
setNextText("Start")
}
}, [status.name])
if (!isConnected) {
return null
}
if (!gameId) {
return null
}
const handleSkip = () => {
setNextText("Skip")