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https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
feat(reconnect): add reconnect for player & manager
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@@ -8,24 +8,36 @@ import Question from "@rahoot/web/components/game/states/Question"
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import Result from "@rahoot/web/components/game/states/Result"
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import Start from "@rahoot/web/components/game/states/Start"
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import Wait from "@rahoot/web/components/game/states/Wait"
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import { useEvent } from "@rahoot/web/contexts/socketProvider"
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import { usePlayerGameStore } from "@rahoot/web/stores/game"
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import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
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import { usePlayerStore } from "@rahoot/web/stores/player"
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import { useQuestionStore } from "@rahoot/web/stores/question"
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import { GAME_STATE_COMPONENTS } from "@rahoot/web/utils/constants"
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import { useRouter } from "next/navigation"
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import { useEffect } from "react"
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import { useParams, useRouter } from "next/navigation"
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import toast from "react-hot-toast"
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export default function Game() {
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const router = useRouter()
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const { player, logout } = usePlayerStore()
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const { status, setStatus, resetStatus } = usePlayerGameStore()
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const { socket, isConnected } = useSocket()
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const { gameId: gameIdParam }: { gameId?: string } = useParams()
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const { status, setPlayer, logout, setGameId, setStatus, resetStatus } =
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usePlayerStore()
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const { setQuestionStates } = useQuestionStore()
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useEffect(() => {
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if (!player) {
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router.replace("/")
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useEvent("connect", () => {
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if (gameIdParam) {
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socket?.emit("player:reconnect", { gameId: gameIdParam })
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}
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}, [player, router])
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})
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useEvent(
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"player:successReconnect",
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({ gameId, status, player, currentQuestion }) => {
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setGameId(gameId)
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setStatus(status.name, status.data)
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setPlayer(player)
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setQuestionStates(currentQuestion)
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},
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)
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useEvent("game:status", ({ name, data }) => {
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if (name in GAME_STATE_COMPONENTS) {
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@@ -35,11 +47,19 @@ export default function Game() {
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useEvent("game:reset", () => {
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router.replace("/")
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logout()
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resetStatus()
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logout()
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toast("The game has been reset by the host")
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})
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if (!isConnected) {
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return null
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}
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if (!gameIdParam) {
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return null
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}
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let component = null
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switch (status.name) {
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