feat(reconnect): add reconnect for player & manager

This commit is contained in:
Ralex
2025-10-18 18:20:03 +02:00
parent edb7146d6d
commit 8bdb8f47ef
22 changed files with 593 additions and 276 deletions

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@@ -4,12 +4,12 @@ import { QuizzWithId } from "@rahoot/common/types/game"
import ManagerPassword from "@rahoot/web/components/game/create/ManagerPassword"
import SelectQuizz from "@rahoot/web/components/game/create/SelectQuizz"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { useManagerGameStore } from "@rahoot/web/stores/game"
import { useManagerStore } from "@rahoot/web/stores/manager"
import { useRouter } from "next/navigation"
import { useState } from "react"
export default function Manager() {
const { setStatus } = useManagerGameStore()
const { setGameId, setStatus } = useManagerStore()
const router = useRouter()
const { socket } = useSocket()
@@ -22,6 +22,7 @@ export default function Manager() {
})
useEvent("manager:gameCreated", ({ gameId, inviteCode }) => {
setGameId(gameId)
setStatus("SHOW_ROOM", { text: "Waiting for the players", inviteCode })
router.push(`/game/manager/${gameId}`)
})
@@ -32,7 +33,6 @@ export default function Manager() {
const handleCreate = (quizzId: string) => {
console.log(quizzId)
socket?.emit("game:create", quizzId)
console.log("create room")
}
if (!isAuth) {

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@@ -8,24 +8,36 @@ import Question from "@rahoot/web/components/game/states/Question"
import Result from "@rahoot/web/components/game/states/Result"
import Start from "@rahoot/web/components/game/states/Start"
import Wait from "@rahoot/web/components/game/states/Wait"
import { useEvent } from "@rahoot/web/contexts/socketProvider"
import { usePlayerGameStore } from "@rahoot/web/stores/game"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { usePlayerStore } from "@rahoot/web/stores/player"
import { useQuestionStore } from "@rahoot/web/stores/question"
import { GAME_STATE_COMPONENTS } from "@rahoot/web/utils/constants"
import { useRouter } from "next/navigation"
import { useEffect } from "react"
import { useParams, useRouter } from "next/navigation"
import toast from "react-hot-toast"
export default function Game() {
const router = useRouter()
const { player, logout } = usePlayerStore()
const { status, setStatus, resetStatus } = usePlayerGameStore()
const { socket, isConnected } = useSocket()
const { gameId: gameIdParam }: { gameId?: string } = useParams()
const { status, setPlayer, logout, setGameId, setStatus, resetStatus } =
usePlayerStore()
const { setQuestionStates } = useQuestionStore()
useEffect(() => {
if (!player) {
router.replace("/")
useEvent("connect", () => {
if (gameIdParam) {
socket?.emit("player:reconnect", { gameId: gameIdParam })
}
}, [player, router])
})
useEvent(
"player:successReconnect",
({ gameId, status, player, currentQuestion }) => {
setGameId(gameId)
setStatus(status.name, status.data)
setPlayer(player)
setQuestionStates(currentQuestion)
},
)
useEvent("game:status", ({ name, data }) => {
if (name in GAME_STATE_COMPONENTS) {
@@ -35,11 +47,19 @@ export default function Game() {
useEvent("game:reset", () => {
router.replace("/")
logout()
resetStatus()
logout()
toast("The game has been reset by the host")
})
if (!isConnected) {
return null
}
if (!gameIdParam) {
return null
}
let component = null
switch (status.name) {

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@@ -11,16 +11,20 @@ import Responses from "@rahoot/web/components/game/states/Responses"
import Room from "@rahoot/web/components/game/states/Room"
import Start from "@rahoot/web/components/game/states/Start"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { useManagerGameStore } from "@rahoot/web/stores/game"
import { useManagerStore } from "@rahoot/web/stores/manager"
import { useQuestionStore } from "@rahoot/web/stores/question"
import { GAME_STATE_COMPONENTS_MANAGER } from "@rahoot/web/utils/constants"
import { useParams } from "next/navigation"
import { useParams, useRouter } from "next/navigation"
import { useEffect, useState } from "react"
import toast from "react-hot-toast"
export default function ManagerGame() {
const { socket } = useSocket()
const router = useRouter()
const { gameId: gameIdParam }: { gameId?: string } = useParams()
const { socket, isConnected } = useSocket()
const [nextText, setNextText] = useState("Start")
const { status, setStatus } = useManagerGameStore()
const { gameId }: { gameId?: string } = useParams()
const { gameId, status, setGameId, setStatus, setPlayers } = useManagerStore()
const { setQuestionStates } = useQuestionStore()
useEvent("game:status", ({ name, data }) => {
if (name in GAME_STATE_COMPONENTS_MANAGER) {
@@ -28,12 +32,41 @@ export default function ManagerGame() {
}
})
useEvent("connect", () => {
if (gameIdParam) {
socket?.emit("manager:reconnect", { gameId: gameIdParam })
}
})
useEvent(
"manager:successReconnect",
({ gameId, status, players, currentQuestion }) => {
setGameId(gameId)
setStatus(status.name, status.data)
setPlayers(players)
setQuestionStates(currentQuestion)
},
)
useEvent("game:reset", () => {
router.replace("/manager")
toast("Game is not available anymore")
})
useEffect(() => {
if (status.name === "SHOW_START") {
if (status.name === Status.SHOW_START) {
setNextText("Start")
}
}, [status.name])
if (!isConnected) {
return null
}
if (!gameId) {
return null
}
const handleSkip = () => {
setNextText("Skip")

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@@ -1,13 +1,13 @@
"use client"
import { GameUpdateQuestion } from "@rahoot/common/types/game"
import background from "@rahoot/web/assets/background.webp"
import Button from "@rahoot/web/components/Button"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { usePlayerStore } from "@rahoot/web/stores/player"
import { useQuestionStore } from "@rahoot/web/stores/question"
import Image from "next/image"
import { useRouter } from "next/navigation"
import { PropsWithChildren, useEffect, useState } from "react"
import { PropsWithChildren, useEffect } from "react"
type Props = PropsWithChildren & {
textNext?: string
@@ -23,10 +23,9 @@ export default function GameWrapper({
}: Props) {
const { isConnected, connect } = useSocket()
const { player, logout } = usePlayerStore()
const { questionStates, setQuestionStates } = useQuestionStore()
const router = useRouter()
const [questionState, setQuestionState] = useState<GameUpdateQuestion>()
useEffect(() => {
if (!isConnected) {
connect()
@@ -39,7 +38,7 @@ export default function GameWrapper({
})
useEvent("game:updateQuestion", ({ current, total }) => {
setQuestionState({
setQuestionStates({
current,
total,
})
@@ -56,9 +55,9 @@ export default function GameWrapper({
</div>
<div className="flex w-full justify-between p-4">
{questionState && (
{questionStates && (
<div className="shadow-inset flex items-center rounded-md bg-white p-2 px-4 text-lg font-bold text-black">
{`${questionState.current} / ${questionState.total}`}
{`${questionStates.current} / ${questionStates.total}`}
</div>
)}

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@@ -11,12 +11,16 @@ import { KeyboardEvent, useState } from "react"
export default function Username() {
const { socket } = useSocket()
const { player, login } = usePlayerStore()
const { gameId, login } = usePlayerStore()
const router = useRouter()
const [username, setUsername] = useState("")
const handleLogin = () => {
socket?.emit("player:login", { gameId: player?.gameId, data: { username } })
if (!gameId) {
return
}
socket?.emit("player:login", { gameId, data: { username } })
}
const handleKeyDown = (event: KeyboardEvent) => {

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@@ -33,9 +33,10 @@ export default function Answers({
volume: 0.1,
})
const [playMusic] = useSound(SFX_ANSWERS_MUSIC, {
const [playMusic, { stop: stopMusic }] = useSound(SFX_ANSWERS_MUSIC, {
volume: 0.2,
interrupt: true,
loop: true,
})
const handleAnswer = (answerKey: number) => () => {
@@ -53,9 +54,12 @@ export default function Answers({
}
useEffect(() => {
console.log("play music")
playMusic()
}, [])
return () => {
stopMusic()
}
}, [playMusic])
useEvent("game:cooldown", (sec) => {
setCooldown(sec)

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@@ -3,6 +3,7 @@
import { Player } from "@rahoot/common/types/game"
import { ManagerStatusDataMap } from "@rahoot/common/types/game/status"
import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
import { useManagerStore } from "@rahoot/web/stores/manager"
import { useState } from "react"
type Props = {
@@ -11,7 +12,8 @@ type Props = {
export default function Room({ data: { text, inviteCode } }: Props) {
const { socket } = useSocket()
const [playerList, setPlayerList] = useState<Player[]>([])
const { players } = useManagerStore()
const [playerList, setPlayerList] = useState<Player[]>(players)
const [totalPlayers, setTotalPlayers] = useState(0)
useEvent("manager:newPlayer", (player) => {

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@@ -1,5 +1,6 @@
/* eslint-disable no-empty-function */
"use client"
import {
ClientToServerEvents,
ServerToClientEvents,
@@ -13,12 +14,14 @@ import React, {
useState,
} from "react"
import { io, Socket } from "socket.io-client"
import { v7 as uuid } from "uuid"
type TypedSocket = Socket<ServerToClientEvents, ClientToServerEvents>
interface SocketContextValue {
socket: TypedSocket | null
isConnected: boolean
clientId: string
connect: () => void
disconnect: () => void
reconnect: () => void
@@ -27,6 +30,7 @@ interface SocketContextValue {
const SocketContext = createContext<SocketContextValue>({
socket: null,
isConnected: false,
clientId: "",
connect: () => {},
disconnect: () => {},
reconnect: () => {},
@@ -38,11 +42,33 @@ const getSocketServer = async () => {
return res.url
}
const getClientId = (): string => {
try {
const stored = localStorage.getItem("client_id")
if (stored) {
return stored
}
const newId = uuid()
localStorage.setItem("client_id", newId)
return newId
} catch {
return uuid()
}
}
export const SocketProvider = ({ children }: { children: React.ReactNode }) => {
const [socket, setSocket] = useState<TypedSocket | null>(null)
const [isConnected, setIsConnected] = useState(false)
const [clientId] = useState<string>(() => getClientId())
useEffect(() => {
if (socket) {
return
}
let s: TypedSocket | null = null
const initSocket = async () => {
@@ -52,6 +78,9 @@ export const SocketProvider = ({ children }: { children: React.ReactNode }) => {
s = io(socketUrl, {
transports: ["websocket"],
autoConnect: false,
auth: {
clientId,
},
})
setSocket(s)
@@ -61,7 +90,6 @@ export const SocketProvider = ({ children }: { children: React.ReactNode }) => {
})
s.on("disconnect", () => {
console.log("Socket disconnected")
setIsConnected(false)
})
@@ -75,28 +103,26 @@ export const SocketProvider = ({ children }: { children: React.ReactNode }) => {
initSocket()
// eslint-disable-next-line consistent-return
return () => {
s?.disconnect()
}
}, [])
}, [clientId])
const connect = useCallback(() => {
if (socket && !socket.connected) {
console.log("🔌 Manual connect")
socket.connect()
}
}, [socket])
const disconnect = useCallback(() => {
if (socket && socket.connected) {
console.log("🧹 Manual disconnect")
socket.disconnect()
}
}, [socket])
const reconnect = useCallback(() => {
if (socket) {
console.log("♻️ Manual reconnect")
socket.disconnect()
socket.connect()
}
@@ -107,6 +133,7 @@ export const SocketProvider = ({ children }: { children: React.ReactNode }) => {
value={{
socket,
isConnected,
clientId,
connect,
disconnect,
reconnect,

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@@ -1,44 +0,0 @@
import { StatusDataMap } from "@rahoot/common/types/game/status"
import { create } from "zustand"
export type Status<T> = {
[K in keyof T]: { name: K; data: T[K] }
}[keyof T]
export function createStatus<T, K extends keyof T>(
name: K,
data: T[K],
): Status<T> {
return { name, data }
}
type GameStore<T> = {
status: Status<T>
// eslint-disable-next-line no-unused-vars
setStatus: <K extends keyof T>(name: K, data: T[K]) => void
resetStatus: () => void
}
export const usePlayerGameStore = create<GameStore<StatusDataMap>>((set) => {
const initialStatus = createStatus<StatusDataMap, "WAIT">("WAIT", {
text: "Waiting for the players",
})
return {
status: initialStatus,
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
}
})
export const useManagerGameStore = create<GameStore<StatusDataMap>>((set) => {
const initialStatus = createStatus<StatusDataMap, "SHOW_ROOM">("SHOW_ROOM", {
text: "Waiting for the players",
})
return {
status: initialStatus,
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
}
})

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@@ -0,0 +1,35 @@
/* eslint-disable no-unused-vars */
import { Player } from "@rahoot/common/types/game"
import { StatusDataMap } from "@rahoot/common/types/game/status"
import { createStatus, Status } from "@rahoot/web/utils/createStatus"
import { create } from "zustand"
type ManagerStore<T> = {
gameId: string | null
status: Status<T>
players: Player[]
setGameId: (gameId: string | null) => void
setStatus: <K extends keyof T>(name: K, data: T[K]) => void
resetStatus: () => void
setPlayers: (players: Player[]) => void
}
const initialStatus = createStatus<StatusDataMap, "SHOW_ROOM">("SHOW_ROOM", {
text: "Waiting for the players",
})
export const useManagerStore = create<ManagerStore<StatusDataMap>>((set) => ({
gameId: null,
status: initialStatus,
players: [],
setGameId: (gameId) => set({ gameId }),
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
setPlayers: (players) => set({ players }),
}))

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@@ -1,32 +1,54 @@
/* eslint-disable no-unused-vars */
import { StatusDataMap } from "@rahoot/common/types/game/status"
import { createStatus, Status } from "@rahoot/web/utils/createStatus"
import { create } from "zustand"
type PlayerState = {
gameId?: string
username?: string
points?: number
}
type PlayerStore = {
type PlayerStore<T> = {
gameId: string | null
player: PlayerState | null
status: Status<T>
setGameId: (gameId: string | null) => void
setPlayer: (state: PlayerState) => void
login: (gameId: string) => void
join: (username: string) => void
updatePoints: (points: number) => void
logout: () => void
setStatus: <K extends keyof T>(name: K, data: T[K]) => void
resetStatus: () => void
}
export const usePlayerStore = create<PlayerStore>((set) => ({
player: null,
const initialStatus = createStatus<StatusDataMap, "WAIT">("WAIT", {
text: "Waiting for the players",
})
export const usePlayerStore = create<PlayerStore<StatusDataMap>>((set) => ({
gameId: null,
player: null,
status: initialStatus,
currentQuestion: null,
setGameId: (gameId) => set({ gameId }),
setPlayer: (player: PlayerState) => set({ player }),
login: (username) =>
set((state) => ({
player: { ...state.player, username },
})),
join: (gameId) =>
join: (gameId) => {
set((state) => ({
player: { ...state.player, gameId, points: 0 },
})),
gameId,
player: { ...state.player, points: 0 },
}))
},
updatePoints: (points) =>
set((state) => ({
@@ -34,4 +56,7 @@ export const usePlayerStore = create<PlayerStore>((set) => ({
})),
logout: () => set({ player: null }),
setStatus: (name, data) => set({ status: createStatus(name, data) }),
resetStatus: () => set({ status: initialStatus }),
}))

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@@ -0,0 +1,14 @@
/* eslint-disable no-unused-vars */
import { GameUpdateQuestion } from "@rahoot/common/types/game"
import { create } from "zustand"
type QuestionStore = {
questionStates: GameUpdateQuestion | null
setQuestionStates: (state: GameUpdateQuestion) => void
}
export const useQuestionStore = create<QuestionStore>((set) => ({
questionStates: null,
setQuestionStates: (state: GameUpdateQuestion) =>
set({ questionStates: state }),
}))

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@@ -0,0 +1,8 @@
export type Status<T> = {
[K in keyof T]: { name: K; data: T[K] }
}[keyof T]
export const createStatus = <T, K extends keyof T>(
name: K,
data: T[K],
): Status<T> => ({ name, data })