mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
Fix EsLint config & update packages
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@@ -1,5 +1,5 @@
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let cooldownTimeout
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let cooldownResolve
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let cooldownTimeout = null
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let cooldownResolve = null
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export const abortCooldown = () => {
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clearInterval(cooldownTimeout)
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@@ -20,10 +20,11 @@ export const cooldown = (ms, io, room) => {
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clearInterval(cooldownTimeout)
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resolve()
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}
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io.to(room).emit("game:cooldown", count)
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count -= 1
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}, 1000)
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})
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}
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export const sleep = (sec) => new Promise((r) => setTimeout(r, sec * 1000))
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export const sleep = (sec) => new Promise((r) => void setTimeout(r, sec * 1000))
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@@ -9,7 +9,7 @@ const deepClone = (obj) => {
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const clonedObj = {}
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for (const key in obj) {
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if (obj.hasOwnProperty(key)) {
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if (Object.hasOwn(obj, key)) {
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clonedObj[key] = deepClone(obj[key])
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}
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}
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@@ -3,7 +3,7 @@ const generateRoomId = (length = 6) => {
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const characters = "0123456789"
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const charactersLength = characters.length
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for (let i = 0; i < length; i++) {
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for (let i = 0; i < length; i += 1) {
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const randomIndex = Math.floor(Math.random() * charactersLength)
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result += characters.charAt(randomIndex)
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}
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@@ -1,9 +1,11 @@
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import { cooldown, sleep } from "./cooldown.js"
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export const startRound = async (game, io, socket) => {
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export const startRound = async (game, io) => {
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const question = game.questions[game.currentQuestion]
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if (!game.started) return
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if (!game.started) {
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return
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}
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io.to(game.room).emit("game:updateQuestion", {
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current: game.currentQuestion + 1,
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@@ -20,7 +22,9 @@ export const startRound = async (game, io, socket) => {
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await sleep(2)
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if (!game.started) return
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if (!game.started) {
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return
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}
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io.to(game.room).emit("game:status", {
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name: "SHOW_QUESTION",
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@@ -33,7 +37,9 @@ export const startRound = async (game, io, socket) => {
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await sleep(question.cooldown)
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if (!game.started) return
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if (!game.started) {
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return
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}
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game.roundStartTime = Date.now()
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@@ -50,31 +56,35 @@ export const startRound = async (game, io, socket) => {
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await cooldown(question.time, io, game.room)
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if (!game.started) return
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if (!game.started) {
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return
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}
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game.players.map(async (player) => {
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let playerAnswer = await game.playersAnswer.find((p) => p.id === player.id)
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const playerAnswer = await game.playersAnswer.find(
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(p) => p.id === player.id,
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)
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let isCorrect = playerAnswer
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const isCorrect = playerAnswer
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? playerAnswer.answer === question.solution
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: false
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let points =
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const points =
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(isCorrect && Math.round(playerAnswer && playerAnswer.points)) || 0
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player.points += points
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let sortPlayers = game.players.sort((a, b) => b.points - a.points)
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const sortPlayers = game.players.sort((a, b) => b.points - a.points)
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let rank = sortPlayers.findIndex((p) => p.id === player.id) + 1
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let aheadPlayer = sortPlayers[rank - 2]
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const rank = sortPlayers.findIndex((p) => p.id === player.id) + 1
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const aheadPlayer = sortPlayers[rank - 2]
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io.to(player.id).emit("game:status", {
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name: "SHOW_RESULT",
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data: {
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correct: isCorrect,
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message: isCorrect ? "Nice !" : "Too bad",
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points: points,
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points,
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myPoints: player.points,
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rank,
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aheadOfMe: aheadPlayer ? aheadPlayer.username : null,
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@@ -82,7 +92,7 @@ export const startRound = async (game, io, socket) => {
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})
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})
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let totalType = {}
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const totalType = {}
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game.playersAnswer.forEach(({ answer }) => {
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totalType[answer] = (totalType[answer] || 0) + 1
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