mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
Initial clean state
This commit is contained in:
2
packages/socket/.gitignore
vendored
Normal file
2
packages/socket/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
dist
|
||||
19
packages/socket/esbuild.config.js
Normal file
19
packages/socket/esbuild.config.js
Normal file
@@ -0,0 +1,19 @@
|
||||
import esbuild from "esbuild"
|
||||
import path from "path"
|
||||
|
||||
export const config = {
|
||||
entryPoints: ["src/index.ts"],
|
||||
bundle: true,
|
||||
minify: true,
|
||||
platform: "node",
|
||||
outfile: "dist/index.cjs",
|
||||
sourcemap: true,
|
||||
define: {
|
||||
"process.env.NODE_ENV": '"production"',
|
||||
},
|
||||
alias: {
|
||||
"@": path.resolve("./src"),
|
||||
},
|
||||
}
|
||||
|
||||
esbuild.build(config)
|
||||
208
packages/socket/eslint.config.mjs
Normal file
208
packages/socket/eslint.config.mjs
Normal file
@@ -0,0 +1,208 @@
|
||||
import js from "@eslint/js"
|
||||
import { defineConfig } from "eslint/config"
|
||||
import globals from "globals"
|
||||
import tseslint from "typescript-eslint"
|
||||
|
||||
export default defineConfig([
|
||||
{
|
||||
ignores: ["**/node_modules/**", "**/dist/**"],
|
||||
},
|
||||
{
|
||||
files: ["**/*.ts"],
|
||||
languageOptions: {
|
||||
...js.configs.recommended.languageOptions,
|
||||
parser: tseslint.parser,
|
||||
parserOptions: {
|
||||
projectService: true,
|
||||
tsconfigRootDir: import.meta.dirname,
|
||||
},
|
||||
globals: {
|
||||
...globals.node,
|
||||
},
|
||||
},
|
||||
plugins: {
|
||||
"@typescript-eslint": tseslint.plugin,
|
||||
},
|
||||
rules: {
|
||||
...js.configs.recommended.rules,
|
||||
...tseslint.configs.recommendedTypeChecked[0].rules,
|
||||
|
||||
"array-callback-return": [
|
||||
"error",
|
||||
{ allowImplicit: false, checkForEach: true, allowVoid: true },
|
||||
],
|
||||
"no-await-in-loop": "error",
|
||||
"no-constant-binary-expression": "error",
|
||||
"no-constructor-return": "error",
|
||||
"no-duplicate-imports": ["error", { includeExports: true }],
|
||||
"no-new-native-nonconstructor": "error",
|
||||
"no-promise-executor-return": ["error", { allowVoid: true }],
|
||||
"no-self-compare": "error",
|
||||
"no-template-curly-in-string": "error",
|
||||
"no-unmodified-loop-condition": "error",
|
||||
"no-unreachable-loop": "error",
|
||||
"no-unused-private-class-members": "error",
|
||||
"arrow-body-style": ["error", "as-needed"],
|
||||
camelcase: [
|
||||
"error",
|
||||
{
|
||||
properties: "always",
|
||||
ignoreDestructuring: true,
|
||||
ignoreImports: true,
|
||||
ignoreGlobals: true,
|
||||
},
|
||||
],
|
||||
"capitalized-comments": [
|
||||
"error",
|
||||
"always",
|
||||
{ ignoreConsecutiveComments: true },
|
||||
],
|
||||
"class-methods-use-this": ["error", { enforceForClassFields: true }],
|
||||
complexity: ["warn", 40],
|
||||
"consistent-return": "error",
|
||||
curly: ["error", "all"],
|
||||
"default-param-last": "error",
|
||||
"dot-notation": "error",
|
||||
eqeqeq: ["error", "always"],
|
||||
"func-name-matching": "error",
|
||||
"func-names": "error",
|
||||
"func-style": ["error", "declaration", { allowArrowFunctions: true }],
|
||||
"grouped-accessor-pairs": ["error", "getBeforeSet"],
|
||||
"guard-for-in": "error",
|
||||
"init-declarations": ["error", "always"],
|
||||
"logical-assignment-operators": [
|
||||
"error",
|
||||
"always",
|
||||
{ enforceForIfStatements: true },
|
||||
],
|
||||
"max-classes-per-file": ["error", { ignoreExpressions: true }],
|
||||
"max-depth": ["error", 3],
|
||||
"max-lines": [
|
||||
"error",
|
||||
{ max: 500, skipBlankLines: true, skipComments: true },
|
||||
],
|
||||
"max-nested-callbacks": ["error", 3],
|
||||
"max-params": ["error", 4],
|
||||
"multiline-comment-style": ["error", "separate-lines"],
|
||||
"no-alert": "error",
|
||||
"no-bitwise": "error",
|
||||
"no-caller": "error",
|
||||
"no-else-return": "error",
|
||||
"no-empty-function": "error",
|
||||
"no-empty-static-block": "error",
|
||||
"no-eq-null": "error",
|
||||
"no-eval": "error",
|
||||
"no-extend-native": "error",
|
||||
"no-extra-label": "error",
|
||||
"no-implicit-coercion": "error",
|
||||
"no-implicit-globals": "error",
|
||||
"no-implied-eval": "error",
|
||||
"no-inline-comments": "error",
|
||||
"no-invalid-this": "error",
|
||||
"no-iterator": "error",
|
||||
"no-labels": "error",
|
||||
"no-lone-blocks": "error",
|
||||
"no-lonely-if": "error",
|
||||
"no-loop-func": "error",
|
||||
"no-multi-assign": "error",
|
||||
"no-multi-str": "error",
|
||||
"no-nested-ternary": "error",
|
||||
"no-new": "error",
|
||||
"no-new-func": "error",
|
||||
"no-new-wrappers": "error",
|
||||
"no-object-constructor": "error",
|
||||
"no-octal-escape": "error",
|
||||
"no-param-reassign": "error",
|
||||
"no-plusplus": "error",
|
||||
"no-proto": "error",
|
||||
"no-return-assign": ["error", "always"],
|
||||
"no-script-url": "error",
|
||||
"no-sequences": "error",
|
||||
"no-throw-literal": "error",
|
||||
"no-undef-init": "error",
|
||||
"no-unneeded-ternary": ["error", { defaultAssignment: false }],
|
||||
"no-unused-expressions": ["error", { enforceForJSX: true }],
|
||||
"no-unused-vars": ["error", { argsIgnorePattern: "^_" }],
|
||||
"no-useless-call": "error",
|
||||
"no-useless-computed-key": ["error", { enforceForClassMembers: true }],
|
||||
"no-useless-concat": "error",
|
||||
"no-useless-constructor": "error",
|
||||
"no-useless-rename": "error",
|
||||
"no-useless-return": "error",
|
||||
"no-var": "error",
|
||||
"no-warning-comments": ["error", { terms: ["todo"] }],
|
||||
"object-shorthand": ["error", "always"],
|
||||
"one-var": ["error", "never"],
|
||||
"operator-assignment": ["error", "always"],
|
||||
"prefer-arrow-callback": "error",
|
||||
"prefer-const": [
|
||||
"error",
|
||||
{ destructuring: "any", ignoreReadBeforeAssign: false },
|
||||
],
|
||||
"prefer-destructuring": "error",
|
||||
"prefer-exponentiation-operator": "error",
|
||||
"prefer-numeric-literals": "error",
|
||||
"prefer-object-has-own": "error",
|
||||
"prefer-object-spread": "error",
|
||||
"prefer-promise-reject-errors": "error",
|
||||
"prefer-regex-literals": ["error", { disallowRedundantWrapping: true }],
|
||||
"prefer-rest-params": "error",
|
||||
"prefer-spread": "error",
|
||||
"prefer-template": "error",
|
||||
radix: "error",
|
||||
"require-await": "error",
|
||||
"require-unicode-regexp": "error",
|
||||
"symbol-description": "error",
|
||||
yoda: "error",
|
||||
"line-comment-position": ["error", { position: "above" }],
|
||||
indent: "off",
|
||||
"newline-before-return": "error",
|
||||
"no-undef": "error",
|
||||
"padded-blocks": ["error", "never"],
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
blankLine: "always",
|
||||
prev: "*",
|
||||
next: [
|
||||
"break",
|
||||
"case",
|
||||
"cjs-export",
|
||||
"class",
|
||||
"continue",
|
||||
"do",
|
||||
"if",
|
||||
"switch",
|
||||
"try",
|
||||
"while",
|
||||
"return",
|
||||
],
|
||||
},
|
||||
{
|
||||
blankLine: "always",
|
||||
prev: [
|
||||
"break",
|
||||
"case",
|
||||
"cjs-export",
|
||||
"class",
|
||||
"continue",
|
||||
"do",
|
||||
"if",
|
||||
"switch",
|
||||
"try",
|
||||
"while",
|
||||
"return",
|
||||
],
|
||||
next: "*",
|
||||
},
|
||||
],
|
||||
quotes: [
|
||||
"error",
|
||||
"double",
|
||||
{ avoidEscape: true, allowTemplateLiterals: true },
|
||||
],
|
||||
"space-before-blocks": "error",
|
||||
semi: ["error", "never"],
|
||||
},
|
||||
},
|
||||
])
|
||||
32
packages/socket/package.json
Normal file
32
packages/socket/package.json
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"name": "@rahoot/socket",
|
||||
"version": "1.0.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "tsx watch src/index.ts",
|
||||
"build": "node esbuild.config.js",
|
||||
"start": "node dist/index.cjs",
|
||||
"lint": "eslint"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@rahoot/common": "workspace:*",
|
||||
"@t3-oss/env-core": "^0.13.8",
|
||||
"dayjs": "^1.11.18",
|
||||
"redis": "^4.6.13",
|
||||
"socket.io": "^4.8.1",
|
||||
"uuid": "^13.0.0",
|
||||
"zod": "^4.1.12"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.38.0",
|
||||
"@types/node": "^24.9.1",
|
||||
"esbuild": "^0.25.11",
|
||||
"eslint": "^9.38.0",
|
||||
"globals": "^16.4.0",
|
||||
"tsx": "^4.20.6",
|
||||
"typescript-eslint": "^8.46.2"
|
||||
}
|
||||
}
|
||||
16
packages/socket/src/env.ts
Normal file
16
packages/socket/src/env.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
import { createEnv } from "@t3-oss/env-core"
|
||||
import { z } from "zod/v4"
|
||||
|
||||
const env = createEnv({
|
||||
server: {
|
||||
WEB_ORIGIN: z.string().optional().default("http://localhost:3000"),
|
||||
SOCKER_PORT: z.string().optional().default("3001"),
|
||||
},
|
||||
|
||||
runtimeEnv: {
|
||||
WEB_ORIGIN: process.env.WEB_ORIGIN,
|
||||
SOCKER_PORT: process.env.SOCKER_PORT,
|
||||
},
|
||||
})
|
||||
|
||||
export default env
|
||||
298
packages/socket/src/index.ts
Normal file
298
packages/socket/src/index.ts
Normal file
@@ -0,0 +1,298 @@
|
||||
import { Server } from "@rahoot/common/types/game/socket"
|
||||
import { inviteCodeValidator } from "@rahoot/common/validators/auth"
|
||||
import env from "@rahoot/socket/env"
|
||||
import Config from "@rahoot/socket/services/config"
|
||||
import Game from "@rahoot/socket/services/game"
|
||||
import Registry from "@rahoot/socket/services/registry"
|
||||
import { loadSnapshot } from "@rahoot/socket/services/persistence"
|
||||
import { withGame } from "@rahoot/socket/utils/game"
|
||||
import { Server as ServerIO } from "socket.io"
|
||||
|
||||
const corsOrigins =
|
||||
process.env.NODE_ENV !== "production"
|
||||
? "*"
|
||||
: env.WEB_ORIGIN === "*"
|
||||
? "*"
|
||||
: [env.WEB_ORIGIN, "http://localhost:3000", "http://127.0.0.1:3000"]
|
||||
|
||||
const io: Server = new ServerIO({
|
||||
cors: {
|
||||
origin: corsOrigins,
|
||||
methods: ["GET", "POST"],
|
||||
credentials: false,
|
||||
},
|
||||
})
|
||||
Config.init()
|
||||
|
||||
const registry = Registry.getInstance()
|
||||
const port = 3001
|
||||
|
||||
console.log(`Socket server running on port ${port}`)
|
||||
io.listen(Number(port))
|
||||
|
||||
io.on("connection", (socket) => {
|
||||
console.log(
|
||||
`A user connected: socketId: ${socket.id}, clientId: ${socket.handshake.auth.clientId}`
|
||||
)
|
||||
|
||||
const ensureGame = async (gameId: string) => {
|
||||
let game = registry.getGameById(gameId)
|
||||
if (game) return game
|
||||
|
||||
try {
|
||||
const snapshot = await loadSnapshot(gameId)
|
||||
if (snapshot) {
|
||||
const restored = await Game.fromSnapshot(io, snapshot)
|
||||
registry.addGame(restored)
|
||||
return restored
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to restore game", error)
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
socket.on("player:reconnect", ({ gameId }) => {
|
||||
const game = registry.getPlayerGame(gameId, socket.handshake.auth.clientId)
|
||||
|
||||
if (game) {
|
||||
game.reconnect(socket)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
ensureGame(gameId).then((restored) => {
|
||||
if (restored) {
|
||||
restored.reconnect(socket)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("game:reset", "Game not found")
|
||||
})
|
||||
})
|
||||
|
||||
socket.on("manager:reconnect", ({ gameId }) => {
|
||||
const game = registry.getManagerGame(
|
||||
gameId,
|
||||
socket.handshake.auth.clientId
|
||||
)
|
||||
|
||||
if (game) {
|
||||
game.reconnect(socket)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
ensureGame(gameId).then((restored) => {
|
||||
if (restored) {
|
||||
restored.reconnect(socket)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("game:reset", "Game expired")
|
||||
})
|
||||
})
|
||||
|
||||
socket.on("manager:auth", (password) => {
|
||||
try {
|
||||
const config = Config.game()
|
||||
|
||||
if (password !== config.managerPassword) {
|
||||
socket.emit("manager:errorMessage", "Invalid password")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("manager:quizzList", Config.quizz())
|
||||
} catch (error) {
|
||||
console.error("Failed to read game config:", error)
|
||||
socket.emit("manager:errorMessage", "Failed to read game config")
|
||||
}
|
||||
})
|
||||
|
||||
socket.on("manager:getQuizz", (quizzId) => {
|
||||
const quizz = Config.getQuizz(quizzId)
|
||||
|
||||
if (!quizz) {
|
||||
socket.emit("manager:errorMessage", "Quizz not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("manager:quizzLoaded", quizz)
|
||||
})
|
||||
|
||||
socket.on("manager:saveQuizz", ({ id, quizz }) => {
|
||||
if (!quizz?.subject || !Array.isArray(quizz?.questions)) {
|
||||
socket.emit("manager:errorMessage", "Invalid quizz payload")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
const saved = Config.saveQuizz(id || null, quizz)
|
||||
|
||||
if (!saved) {
|
||||
socket.emit("manager:errorMessage", "Failed to save quizz")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("manager:quizzSaved", saved)
|
||||
socket.emit("manager:quizzList", Config.quizz())
|
||||
} catch (error) {
|
||||
console.error("Failed to save quizz", error)
|
||||
socket.emit("manager:errorMessage", "Failed to save quizz")
|
||||
}
|
||||
})
|
||||
|
||||
socket.on("manager:deleteQuizz", ({ id }) => {
|
||||
if (!id) {
|
||||
socket.emit("manager:errorMessage", "Invalid quizz id")
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
const deleted = Config.deleteQuizz(id)
|
||||
if (!deleted) {
|
||||
socket.emit("manager:errorMessage", "Quizz not found")
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("manager:quizzDeleted", id)
|
||||
socket.emit("manager:quizzList", Config.quizz())
|
||||
} catch (error) {
|
||||
console.error("Failed to delete quizz", error)
|
||||
socket.emit("manager:errorMessage", "Failed to delete quizz")
|
||||
}
|
||||
})
|
||||
|
||||
socket.on("game:create", (quizzId) => {
|
||||
const quizzList = Config.quizz()
|
||||
const quizz = quizzList.find((q) => q.id === quizzId)
|
||||
|
||||
if (!quizz) {
|
||||
socket.emit("game:errorMessage", "Quizz not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
const game = new Game(io, socket, quizz)
|
||||
registry.addGame(game)
|
||||
})
|
||||
|
||||
socket.on("player:join", (inviteCode) => {
|
||||
const result = inviteCodeValidator.safeParse(inviteCode)
|
||||
|
||||
if (result.error) {
|
||||
socket.emit("game:errorMessage", result.error.issues[0].message)
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
const game = registry.getGameByInviteCode(inviteCode)
|
||||
|
||||
if (!game) {
|
||||
socket.emit("game:errorMessage", "Game not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.emit("game:successRoom", game.gameId)
|
||||
})
|
||||
|
||||
socket.on("player:login", ({ gameId, data }) =>
|
||||
withGame(gameId, socket, (game) => game.join(socket, data.username))
|
||||
)
|
||||
|
||||
socket.on("manager:kickPlayer", ({ gameId, playerId }) =>
|
||||
withGame(gameId, socket, (game) => game.kickPlayer(socket, playerId))
|
||||
)
|
||||
|
||||
socket.on("manager:startGame", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.start(socket))
|
||||
)
|
||||
|
||||
socket.on("player:selectedAnswer", ({ gameId, data }) =>
|
||||
withGame(gameId, socket, (game) =>
|
||||
game.selectAnswer(socket, data.answerKey)
|
||||
)
|
||||
)
|
||||
|
||||
socket.on("manager:abortQuiz", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.abortRound(socket))
|
||||
)
|
||||
|
||||
socket.on("manager:pauseCooldown", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.pauseCooldown(socket))
|
||||
)
|
||||
|
||||
socket.on("manager:resumeCooldown", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.resumeCooldown(socket))
|
||||
)
|
||||
|
||||
socket.on("manager:endGame", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.endGame(socket, registry))
|
||||
)
|
||||
|
||||
socket.on("manager:nextQuestion", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.nextRound(socket))
|
||||
)
|
||||
|
||||
socket.on("manager:skipQuestionIntro", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.skipQuestionIntro(socket))
|
||||
)
|
||||
|
||||
socket.on("manager:showLeaderboard", ({ gameId }) =>
|
||||
withGame(gameId, socket, (game) => game.showLeaderboard())
|
||||
)
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log(`A user disconnected : ${socket.id}`)
|
||||
|
||||
const managerGame = registry.getGameByManagerSocketId(socket.id)
|
||||
|
||||
if (managerGame) {
|
||||
managerGame.manager.connected = false
|
||||
registry.markGameAsEmpty(managerGame)
|
||||
|
||||
if (!managerGame.started) {
|
||||
console.log("Reset game (manager disconnected)")
|
||||
managerGame.abortCooldown()
|
||||
io.to(managerGame.gameId).emit("game:reset", "Manager disconnected")
|
||||
registry.removeGame(managerGame.gameId)
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
const game = registry.getGameByPlayerSocketId(socket.id)
|
||||
|
||||
if (!game) {
|
||||
return
|
||||
}
|
||||
|
||||
const player = game.players.find((p) => p.id === socket.id)
|
||||
|
||||
if (!player) {
|
||||
return
|
||||
}
|
||||
|
||||
player.connected = false
|
||||
io.to(game.gameId).emit("game:totalPlayers", game.players.length)
|
||||
io.to(game.manager.id).emit("manager:players", game.players)
|
||||
})
|
||||
})
|
||||
|
||||
process.on("SIGINT", () => {
|
||||
Registry.getInstance().cleanup()
|
||||
process.exit(0)
|
||||
})
|
||||
|
||||
process.on("SIGTERM", () => {
|
||||
Registry.getInstance().cleanup()
|
||||
process.exit(0)
|
||||
})
|
||||
236
packages/socket/src/services/config.ts
Normal file
236
packages/socket/src/services/config.ts
Normal file
@@ -0,0 +1,236 @@
|
||||
import { QuizzWithId } from "@rahoot/common/types/game"
|
||||
import fs from "fs"
|
||||
import { resolve } from "path"
|
||||
|
||||
const slugify = (value: string) =>
|
||||
value
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9]+/g, "-")
|
||||
.replace(/^-+|-+$/g, "")
|
||||
.slice(0, 50)
|
||||
|
||||
const inContainerPath = process.env.CONFIG_PATH
|
||||
|
||||
const getPath = (path: string = "") =>
|
||||
inContainerPath
|
||||
? resolve(inContainerPath, path)
|
||||
: resolve(process.cwd(), "../../config", path)
|
||||
|
||||
export const getConfigPath = (path: string = "") => getPath(path)
|
||||
|
||||
class Config {
|
||||
static ensureBaseFolders() {
|
||||
const isConfigFolderExists = fs.existsSync(getPath())
|
||||
|
||||
if (!isConfigFolderExists) {
|
||||
fs.mkdirSync(getPath())
|
||||
}
|
||||
|
||||
const isQuizzExists = fs.existsSync(getPath("quizz"))
|
||||
|
||||
if (!isQuizzExists) {
|
||||
fs.mkdirSync(getPath("quizz"))
|
||||
}
|
||||
|
||||
const isMediaExists = fs.existsSync(getPath("media"))
|
||||
|
||||
if (!isMediaExists) {
|
||||
fs.mkdirSync(getPath("media"))
|
||||
}
|
||||
}
|
||||
|
||||
static init() {
|
||||
this.ensureBaseFolders()
|
||||
|
||||
const isGameConfigExists = fs.existsSync(getPath("game.json"))
|
||||
|
||||
if (!isGameConfigExists) {
|
||||
fs.writeFileSync(
|
||||
getPath("game.json"),
|
||||
JSON.stringify(
|
||||
{
|
||||
managerPassword: "PASSWORD",
|
||||
music: true,
|
||||
},
|
||||
null,
|
||||
2
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
const isQuizzExists = fs.readdirSync(getPath("quizz")).length > 0
|
||||
|
||||
if (!isQuizzExists) {
|
||||
fs.mkdirSync(getPath("quizz"), { recursive: true })
|
||||
|
||||
fs.writeFileSync(
|
||||
getPath("quizz/example.json"),
|
||||
JSON.stringify(
|
||||
{
|
||||
subject: "Example Quizz",
|
||||
questions: [
|
||||
{
|
||||
question: "What is good answer ?",
|
||||
answers: ["No", "Good answer", "No", "No"],
|
||||
solution: 1,
|
||||
cooldown: 5,
|
||||
time: 15,
|
||||
},
|
||||
{
|
||||
question: "What is good answer with image ?",
|
||||
answers: ["No", "No", "No", "Good answer"],
|
||||
image: "https://placehold.co/600x400.png",
|
||||
solution: 3,
|
||||
cooldown: 5,
|
||||
time: 20,
|
||||
},
|
||||
{
|
||||
question: "What is good answer with two answers ?",
|
||||
answers: ["Good answer", "No"],
|
||||
image: "https://placehold.co/600x400.png",
|
||||
solution: 0,
|
||||
cooldown: 5,
|
||||
time: 20,
|
||||
},
|
||||
{
|
||||
question: "Which soundtrack is this?",
|
||||
answers: [
|
||||
"Nature sounds",
|
||||
"Piano solo",
|
||||
"Electronic beat",
|
||||
"Chill guitar",
|
||||
],
|
||||
media: {
|
||||
type: "audio",
|
||||
url: "https://upload.wikimedia.org/wikipedia/commons/transcoded/4/4c/Beethoven_Moonlight_1st_movement.ogg/Beethoven_Moonlight_1st_movement.ogg.mp3",
|
||||
},
|
||||
solution: 1,
|
||||
cooldown: 5,
|
||||
time: 25,
|
||||
},
|
||||
{
|
||||
question: "Which landmark appears in this clip?",
|
||||
answers: [
|
||||
"Eiffel Tower",
|
||||
"Sydney Opera House",
|
||||
"Statue of Liberty",
|
||||
"Golden Gate Bridge",
|
||||
],
|
||||
media: {
|
||||
type: "video",
|
||||
url: "https://interactive-examples.mdn.mozilla.net/media/cc0-videos/flower.mp4",
|
||||
},
|
||||
solution: 2,
|
||||
cooldown: 5,
|
||||
time: 40,
|
||||
},
|
||||
],
|
||||
},
|
||||
null,
|
||||
2
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
static game() {
|
||||
const isExists = fs.existsSync(getPath("game.json"))
|
||||
|
||||
if (!isExists) {
|
||||
throw new Error("Game config not found")
|
||||
}
|
||||
|
||||
try {
|
||||
const config = fs.readFileSync(getPath("game.json"), "utf-8")
|
||||
|
||||
return JSON.parse(config)
|
||||
} catch (error) {
|
||||
console.error("Failed to read game config:", error)
|
||||
}
|
||||
|
||||
return {}
|
||||
}
|
||||
|
||||
static quizz() {
|
||||
this.ensureBaseFolders()
|
||||
|
||||
const files = fs
|
||||
.readdirSync(getPath("quizz"))
|
||||
.filter((file) => file.endsWith(".json"))
|
||||
|
||||
const quizz: QuizzWithId[] = files.map((file) => {
|
||||
const data = fs.readFileSync(getPath(`quizz/${file}`), "utf-8")
|
||||
const config = JSON.parse(data)
|
||||
|
||||
const id = file.replace(".json", "")
|
||||
|
||||
return {
|
||||
id,
|
||||
...config,
|
||||
}
|
||||
})
|
||||
|
||||
return quizz || []
|
||||
}
|
||||
|
||||
static getQuizz(id: string) {
|
||||
this.ensureBaseFolders()
|
||||
|
||||
const filePath = getPath(`quizz/${id}.json`)
|
||||
|
||||
if (!fs.existsSync(filePath)) {
|
||||
return null
|
||||
}
|
||||
|
||||
const data = fs.readFileSync(filePath, "utf-8")
|
||||
|
||||
return { id, ...JSON.parse(data) } as QuizzWithId
|
||||
}
|
||||
|
||||
static saveQuizz(
|
||||
id: string | null,
|
||||
quizz: QuizzWithId | Omit<QuizzWithId, "id">
|
||||
) {
|
||||
this.ensureBaseFolders()
|
||||
|
||||
const slug = id
|
||||
? slugify(id)
|
||||
: slugify((quizz as any).subject || "quizz")
|
||||
const finalId = slug.length > 0 ? slug : `quizz-${Date.now()}`
|
||||
const filePath = getPath(`quizz/${finalId}.json`)
|
||||
|
||||
fs.writeFileSync(
|
||||
filePath,
|
||||
JSON.stringify(
|
||||
{
|
||||
subject: quizz.subject,
|
||||
questions: quizz.questions,
|
||||
},
|
||||
null,
|
||||
2
|
||||
)
|
||||
)
|
||||
|
||||
return this.getQuizz(finalId)
|
||||
}
|
||||
|
||||
static deleteQuizz(id: string) {
|
||||
this.ensureBaseFolders()
|
||||
const filePath = getPath(`quizz/${id}.json`)
|
||||
|
||||
if (!fs.existsSync(filePath)) {
|
||||
return false
|
||||
}
|
||||
|
||||
fs.unlinkSync(filePath)
|
||||
return true
|
||||
}
|
||||
|
||||
static getMediaPath(fileName: string = "") {
|
||||
this.ensureBaseFolders()
|
||||
|
||||
return getPath(fileName ? `media/${fileName}` : "media")
|
||||
}
|
||||
}
|
||||
|
||||
export default Config
|
||||
721
packages/socket/src/services/game.ts
Normal file
721
packages/socket/src/services/game.ts
Normal file
@@ -0,0 +1,721 @@
|
||||
import { Answer, Player, Quizz } from "@rahoot/common/types/game"
|
||||
import { Server, Socket } from "@rahoot/common/types/game/socket"
|
||||
import { Status, STATUS, StatusDataMap } from "@rahoot/common/types/game/status"
|
||||
import Registry from "@rahoot/socket/services/registry"
|
||||
import { saveSnapshot, loadSnapshot, deleteSnapshot, GameSnapshot } from "@rahoot/socket/services/persistence"
|
||||
import { createInviteCode, timeToPoint } from "@rahoot/socket/utils/game"
|
||||
import sleep from "@rahoot/socket/utils/sleep"
|
||||
import { v4 as uuid } from "uuid"
|
||||
|
||||
const registry = Registry.getInstance()
|
||||
|
||||
class Game {
|
||||
io: Server
|
||||
|
||||
gameId: string
|
||||
manager: {
|
||||
id: string
|
||||
clientId: string
|
||||
connected: boolean
|
||||
}
|
||||
inviteCode: string
|
||||
started: boolean
|
||||
|
||||
lastBroadcastStatus: { name: Status; data: StatusDataMap[Status] } | null =
|
||||
null
|
||||
managerStatus: { name: Status; data: StatusDataMap[Status] } | null = null
|
||||
playerStatus: Map<string, { name: Status; data: StatusDataMap[Status] }> =
|
||||
new Map()
|
||||
|
||||
leaderboard: Player[]
|
||||
tempOldLeaderboard: Player[] | null
|
||||
|
||||
quizz: Quizz
|
||||
players: Player[]
|
||||
|
||||
round: {
|
||||
currentQuestion: number
|
||||
playersAnswers: Answer[]
|
||||
startTime: number
|
||||
}
|
||||
|
||||
cooldown: {
|
||||
active: boolean
|
||||
paused: boolean
|
||||
remaining: number
|
||||
timer: NodeJS.Timeout | null
|
||||
resolve: (() => void) | null
|
||||
}
|
||||
|
||||
constructor(io: Server, socket: Socket, quizz: Quizz) {
|
||||
if (!io) {
|
||||
throw new Error("Socket server not initialized")
|
||||
}
|
||||
|
||||
this.io = io
|
||||
this.gameId = uuid()
|
||||
this.manager = {
|
||||
id: "",
|
||||
clientId: socket.handshake.auth.clientId,
|
||||
connected: true,
|
||||
}
|
||||
this.inviteCode = ""
|
||||
this.started = false
|
||||
|
||||
this.lastBroadcastStatus = null
|
||||
this.managerStatus = null
|
||||
this.playerStatus = new Map()
|
||||
|
||||
this.leaderboard = []
|
||||
this.tempOldLeaderboard = null
|
||||
|
||||
this.players = []
|
||||
|
||||
this.round = {
|
||||
playersAnswers: [],
|
||||
currentQuestion: 0,
|
||||
startTime: 0,
|
||||
}
|
||||
|
||||
this.cooldown = {
|
||||
active: false,
|
||||
paused: false,
|
||||
remaining: 0,
|
||||
timer: null,
|
||||
resolve: null,
|
||||
}
|
||||
|
||||
const roomInvite = createInviteCode()
|
||||
this.inviteCode = roomInvite
|
||||
this.manager.id = socket.id
|
||||
|
||||
this.quizz = quizz
|
||||
|
||||
socket.join(this.gameId)
|
||||
socket.emit("manager:gameCreated", {
|
||||
gameId: this.gameId,
|
||||
inviteCode: roomInvite,
|
||||
})
|
||||
|
||||
console.log(
|
||||
`New game created: ${roomInvite} subject: ${this.quizz.subject}`
|
||||
)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
static async fromSnapshot(io: Server, snapshot: GameSnapshot) {
|
||||
const game = Object.create(Game.prototype) as Game
|
||||
game.io = io
|
||||
game.gameId = snapshot.gameId
|
||||
game.manager = {
|
||||
id: "",
|
||||
clientId: snapshot.manager?.clientId || "",
|
||||
connected: false,
|
||||
}
|
||||
game.inviteCode = snapshot.inviteCode
|
||||
game.started = snapshot.started
|
||||
game.lastBroadcastStatus = snapshot.lastBroadcastStatus || null
|
||||
game.managerStatus = snapshot.managerStatus || null
|
||||
game.playerStatus = new Map()
|
||||
game.leaderboard = snapshot.leaderboard || []
|
||||
game.tempOldLeaderboard = snapshot.tempOldLeaderboard || null
|
||||
game.quizz = snapshot.quizz
|
||||
game.players = (snapshot.players || []).map((p: Player) => ({
|
||||
...p,
|
||||
id: "",
|
||||
connected: false,
|
||||
}))
|
||||
game.round = snapshot.round || {
|
||||
playersAnswers: [],
|
||||
currentQuestion: 0,
|
||||
startTime: 0,
|
||||
}
|
||||
game.cooldown = {
|
||||
active: snapshot.cooldown?.active || false,
|
||||
paused: snapshot.cooldown?.paused || false,
|
||||
remaining: snapshot.cooldown?.remaining || 0,
|
||||
timer: null,
|
||||
resolve: null,
|
||||
}
|
||||
|
||||
if (game.cooldown.active && game.cooldown.remaining > 0 && !game.cooldown.paused) {
|
||||
game.startCooldown(game.cooldown.remaining)
|
||||
}
|
||||
|
||||
return game
|
||||
}
|
||||
|
||||
broadcastStatus<T extends Status>(status: T, data: StatusDataMap[T]) {
|
||||
const statusData = { name: status, data }
|
||||
this.lastBroadcastStatus = statusData
|
||||
this.io.to(this.gameId).emit("game:status", statusData)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
sendStatus<T extends Status>(
|
||||
target: string,
|
||||
status: T,
|
||||
data: StatusDataMap[T]
|
||||
) {
|
||||
const statusData = { name: status, data }
|
||||
|
||||
if (this.manager.id === target) {
|
||||
this.managerStatus = statusData
|
||||
} else {
|
||||
this.playerStatus.set(target, statusData)
|
||||
}
|
||||
|
||||
this.io.to(target).emit("game:status", statusData)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
toSnapshot(): GameSnapshot {
|
||||
return {
|
||||
gameId: this.gameId,
|
||||
inviteCode: this.inviteCode,
|
||||
started: this.started,
|
||||
manager: {
|
||||
clientId: this.manager.clientId,
|
||||
},
|
||||
lastBroadcastStatus: this.lastBroadcastStatus,
|
||||
managerStatus: this.managerStatus,
|
||||
leaderboard: this.leaderboard,
|
||||
tempOldLeaderboard: this.tempOldLeaderboard,
|
||||
quizz: this.quizz,
|
||||
players: this.players.map((p) => ({
|
||||
...p,
|
||||
id: undefined,
|
||||
connected: false,
|
||||
})),
|
||||
round: this.round,
|
||||
cooldown: {
|
||||
active: this.cooldown.active,
|
||||
paused: this.cooldown.paused,
|
||||
remaining: this.cooldown.remaining,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
async persist() {
|
||||
try {
|
||||
await saveSnapshot(this.gameId, this.toSnapshot())
|
||||
} catch (error) {
|
||||
console.error("Failed to persist game snapshot", error)
|
||||
}
|
||||
}
|
||||
|
||||
async clearPersisted() {
|
||||
try {
|
||||
await deleteSnapshot(this.gameId)
|
||||
} catch (error) {
|
||||
console.error("Failed to delete game snapshot", error)
|
||||
}
|
||||
}
|
||||
|
||||
join(socket: Socket, username: string) {
|
||||
const existing = this.players.find(
|
||||
(p) => p.clientId === socket.handshake.auth.clientId
|
||||
)
|
||||
|
||||
if (existing) {
|
||||
// Reconnect existing player (even before game start)
|
||||
existing.id = socket.id
|
||||
existing.connected = true
|
||||
if (username) existing.username = username
|
||||
socket.join(this.gameId)
|
||||
this.io.to(this.manager.id).emit("manager:players", this.players)
|
||||
socket.emit("game:successJoin", this.gameId)
|
||||
return
|
||||
}
|
||||
|
||||
socket.join(this.gameId)
|
||||
|
||||
const playerData = {
|
||||
id: socket.id,
|
||||
clientId: socket.handshake.auth.clientId,
|
||||
connected: true,
|
||||
username,
|
||||
points: 0,
|
||||
}
|
||||
|
||||
this.players.push(playerData)
|
||||
|
||||
this.io.to(this.manager.id).emit("manager:newPlayer", playerData)
|
||||
this.io.to(this.manager.id).emit("manager:players", this.players)
|
||||
this.io.to(this.gameId).emit("game:totalPlayers", this.players.length)
|
||||
|
||||
socket.emit("game:successJoin", this.gameId)
|
||||
}
|
||||
|
||||
kickPlayer(socket: Socket, playerId: string) {
|
||||
if (this.manager.id !== socket.id) {
|
||||
return
|
||||
}
|
||||
|
||||
const player = this.players.find((p) => p.id === playerId)
|
||||
|
||||
if (!player) {
|
||||
return
|
||||
}
|
||||
|
||||
this.players = this.players.filter((p) => p.id !== playerId)
|
||||
this.playerStatus.delete(playerId)
|
||||
|
||||
this.io.in(playerId).socketsLeave(this.gameId)
|
||||
this.io
|
||||
.to(player.id)
|
||||
.emit("game:reset", "You have been kicked by the manager")
|
||||
this.io.to(this.manager.id).emit("manager:playerKicked", player.id)
|
||||
this.io.to(this.manager.id).emit("manager:players", this.players)
|
||||
|
||||
this.io.to(this.gameId).emit("game:totalPlayers", this.players.length)
|
||||
}
|
||||
|
||||
reconnect(socket: Socket) {
|
||||
const { clientId } = socket.handshake.auth
|
||||
const isManager = this.manager.clientId === clientId
|
||||
|
||||
if (isManager) {
|
||||
this.reconnectManager(socket)
|
||||
} else {
|
||||
this.reconnectPlayer(socket)
|
||||
}
|
||||
this.io.to(this.manager.id).emit("manager:players", this.players)
|
||||
}
|
||||
|
||||
private reconnectManager(socket: Socket) {
|
||||
if (this.manager.connected) {
|
||||
socket.emit("game:reset", "Manager already connected")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.join(this.gameId)
|
||||
this.manager.id = socket.id
|
||||
this.manager.connected = true
|
||||
|
||||
const status = this.managerStatus ||
|
||||
this.lastBroadcastStatus || {
|
||||
name: STATUS.WAIT,
|
||||
data: { text: "Waiting for players" },
|
||||
}
|
||||
|
||||
socket.emit("manager:successReconnect", {
|
||||
gameId: this.gameId,
|
||||
currentQuestion: {
|
||||
current: this.round.currentQuestion + 1,
|
||||
total: this.quizz.questions.length,
|
||||
},
|
||||
status,
|
||||
players: this.players,
|
||||
})
|
||||
socket.emit("game:totalPlayers", this.players.length)
|
||||
|
||||
registry.reactivateGame(this.gameId)
|
||||
console.log(`Manager reconnected to game ${this.inviteCode}`)
|
||||
}
|
||||
|
||||
private reconnectPlayer(socket: Socket) {
|
||||
const { clientId } = socket.handshake.auth
|
||||
const player = this.players.find((p) => p.clientId === clientId)
|
||||
|
||||
if (!player) {
|
||||
return
|
||||
}
|
||||
|
||||
if (player.connected) {
|
||||
socket.emit("game:reset", "Player already connected")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
socket.join(this.gameId)
|
||||
|
||||
const oldSocketId = player.id
|
||||
player.id = socket.id
|
||||
player.connected = true
|
||||
|
||||
const status = this.playerStatus.get(oldSocketId) ||
|
||||
this.lastBroadcastStatus || {
|
||||
name: STATUS.WAIT,
|
||||
data: { text: "Waiting for players" },
|
||||
}
|
||||
|
||||
if (this.playerStatus.has(oldSocketId)) {
|
||||
const oldStatus = this.playerStatus.get(oldSocketId)!
|
||||
this.playerStatus.delete(oldSocketId)
|
||||
this.playerStatus.set(socket.id, oldStatus)
|
||||
}
|
||||
this.io.to(this.manager.id).emit("manager:players", this.players)
|
||||
|
||||
socket.emit("player:successReconnect", {
|
||||
gameId: this.gameId,
|
||||
currentQuestion: {
|
||||
current: this.round.currentQuestion + 1,
|
||||
total: this.quizz.questions.length,
|
||||
},
|
||||
status,
|
||||
player: {
|
||||
username: player.username,
|
||||
points: player.points,
|
||||
},
|
||||
})
|
||||
socket.emit("game:totalPlayers", this.players.length)
|
||||
console.log(
|
||||
`Player ${player.username} reconnected to game ${this.inviteCode}`
|
||||
)
|
||||
}
|
||||
|
||||
startCooldown(seconds: number): Promise<void> {
|
||||
if (this.cooldown.active) {
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
this.cooldown.active = true
|
||||
this.cooldown.paused = false
|
||||
this.cooldown.remaining = seconds
|
||||
|
||||
return new Promise<void>((resolve) => {
|
||||
this.cooldown.resolve = resolve
|
||||
|
||||
const tick = () => {
|
||||
if (!this.cooldown.active) {
|
||||
this.finishCooldown()
|
||||
return
|
||||
}
|
||||
|
||||
if (this.cooldown.paused) {
|
||||
return
|
||||
}
|
||||
|
||||
this.cooldown.remaining -= 1
|
||||
|
||||
if (this.cooldown.remaining <= 0) {
|
||||
this.finishCooldown()
|
||||
return
|
||||
}
|
||||
|
||||
this.io.to(this.gameId).emit("game:cooldown", this.cooldown.remaining)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
// initial emit
|
||||
this.io.to(this.gameId).emit("game:cooldown", this.cooldown.remaining)
|
||||
this.persist()
|
||||
|
||||
this.cooldown.timer = setInterval(tick, 1000)
|
||||
})
|
||||
}
|
||||
|
||||
abortCooldown() {
|
||||
if (!this.cooldown.active) {
|
||||
return
|
||||
}
|
||||
|
||||
this.cooldown.active = false
|
||||
this.cooldown.paused = false
|
||||
this.io.to(this.gameId).emit("game:cooldownPause", false)
|
||||
this.persist()
|
||||
this.finishCooldown()
|
||||
}
|
||||
|
||||
finishCooldown() {
|
||||
if (this.cooldown.timer) {
|
||||
clearInterval(this.cooldown.timer)
|
||||
}
|
||||
this.cooldown.timer = null
|
||||
this.cooldown.active = false
|
||||
this.cooldown.paused = false
|
||||
this.cooldown.remaining = 0
|
||||
if (this.cooldown.resolve) {
|
||||
this.cooldown.resolve()
|
||||
}
|
||||
this.cooldown.resolve = null
|
||||
}
|
||||
|
||||
pauseCooldown(socket: Socket) {
|
||||
if (this.manager.id !== socket.id || !this.cooldown.active || this.cooldown.paused) {
|
||||
return
|
||||
}
|
||||
|
||||
this.cooldown.paused = true
|
||||
this.io.to(this.gameId).emit("game:cooldownPause", true)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
resumeCooldown(socket: Socket) {
|
||||
if (this.manager.id !== socket.id || !this.cooldown.active || !this.cooldown.paused) {
|
||||
return
|
||||
}
|
||||
|
||||
this.cooldown.paused = false
|
||||
this.io.to(this.gameId).emit("game:cooldownPause", false)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
skipQuestionIntro(socket: Socket) {
|
||||
if (this.manager.id !== socket.id) {
|
||||
return
|
||||
}
|
||||
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.abortCooldown()
|
||||
}
|
||||
|
||||
async start(socket: Socket) {
|
||||
if (this.manager.id !== socket.id) {
|
||||
return
|
||||
}
|
||||
|
||||
if (this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.started = true
|
||||
|
||||
this.broadcastStatus(STATUS.SHOW_START, {
|
||||
time: 3,
|
||||
subject: this.quizz.subject,
|
||||
})
|
||||
|
||||
await sleep(3)
|
||||
|
||||
this.io.to(this.gameId).emit("game:startCooldown")
|
||||
await this.startCooldown(3)
|
||||
|
||||
this.newRound()
|
||||
this.persist()
|
||||
}
|
||||
|
||||
async newRound() {
|
||||
const question = this.quizz.questions[this.round.currentQuestion]
|
||||
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.playerStatus.clear()
|
||||
|
||||
this.io.to(this.gameId).emit("game:updateQuestion", {
|
||||
current: this.round.currentQuestion + 1,
|
||||
total: this.quizz.questions.length,
|
||||
})
|
||||
|
||||
this.managerStatus = null
|
||||
this.broadcastStatus(STATUS.SHOW_PREPARED, {
|
||||
totalAnswers: question.answers.length,
|
||||
questionNumber: this.round.currentQuestion + 1,
|
||||
})
|
||||
|
||||
await sleep(2)
|
||||
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.broadcastStatus(STATUS.SHOW_QUESTION, {
|
||||
question: question.question,
|
||||
image: question.image,
|
||||
media: question.media,
|
||||
cooldown: question.cooldown,
|
||||
})
|
||||
|
||||
await this.startCooldown(question.cooldown)
|
||||
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.round.startTime = Date.now()
|
||||
|
||||
this.broadcastStatus(STATUS.SELECT_ANSWER, {
|
||||
question: question.question,
|
||||
answers: question.answers,
|
||||
image: question.image,
|
||||
media: question.media,
|
||||
time: question.time,
|
||||
totalPlayer: this.players.length,
|
||||
})
|
||||
|
||||
await this.startCooldown(question.time)
|
||||
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
this.showResults(question)
|
||||
this.persist()
|
||||
}
|
||||
|
||||
showResults(question: any) {
|
||||
const oldLeaderboard =
|
||||
this.leaderboard.length === 0
|
||||
? this.players.map((p) => ({ ...p }))
|
||||
: this.leaderboard.map((p) => ({ ...p }))
|
||||
|
||||
const totalType = this.round.playersAnswers.reduce(
|
||||
(acc: Record<number, number>, { answerId }) => {
|
||||
acc[answerId] = (acc[answerId] || 0) + 1
|
||||
|
||||
return acc
|
||||
},
|
||||
{}
|
||||
)
|
||||
|
||||
const sortedPlayers = this.players
|
||||
.map((player) => {
|
||||
const playerAnswer = this.round.playersAnswers.find(
|
||||
(a) => a.playerId === player.id
|
||||
)
|
||||
|
||||
const isCorrect = playerAnswer
|
||||
? playerAnswer.answerId === question.solution
|
||||
: false
|
||||
|
||||
const points =
|
||||
playerAnswer && isCorrect ? Math.round(playerAnswer.points) : 0
|
||||
|
||||
player.points += points
|
||||
|
||||
return { ...player, lastCorrect: isCorrect, lastPoints: points }
|
||||
})
|
||||
.sort((a, b) => b.points - a.points)
|
||||
|
||||
this.players = sortedPlayers
|
||||
|
||||
sortedPlayers.forEach((player, index) => {
|
||||
const rank = index + 1
|
||||
const aheadPlayer = sortedPlayers[index - 1]
|
||||
|
||||
this.sendStatus(player.id, STATUS.SHOW_RESULT, {
|
||||
correct: player.lastCorrect,
|
||||
message: player.lastCorrect ? "Nice!" : "Too bad",
|
||||
points: player.lastPoints,
|
||||
myPoints: player.points,
|
||||
rank,
|
||||
aheadOfMe: aheadPlayer ? aheadPlayer.username : null,
|
||||
})
|
||||
})
|
||||
|
||||
this.sendStatus(this.manager.id, STATUS.SHOW_RESPONSES, {
|
||||
question: question.question,
|
||||
responses: totalType,
|
||||
correct: question.solution,
|
||||
answers: question.answers,
|
||||
image: question.image,
|
||||
media: question.media,
|
||||
})
|
||||
|
||||
this.leaderboard = sortedPlayers
|
||||
this.tempOldLeaderboard = oldLeaderboard
|
||||
|
||||
this.round.playersAnswers = []
|
||||
this.persist()
|
||||
}
|
||||
selectAnswer(socket: Socket, answerId: number) {
|
||||
const player = this.players.find((player) => player.id === socket.id)
|
||||
const question = this.quizz.questions[this.round.currentQuestion]
|
||||
|
||||
if (!player) {
|
||||
return
|
||||
}
|
||||
|
||||
if (this.round.playersAnswers.find((p) => p.playerId === socket.id)) {
|
||||
return
|
||||
}
|
||||
|
||||
this.round.playersAnswers.push({
|
||||
playerId: player.id,
|
||||
answerId,
|
||||
points: timeToPoint(this.round.startTime, question.time),
|
||||
})
|
||||
|
||||
this.sendStatus(socket.id, STATUS.WAIT, {
|
||||
text: "Waiting for the players to answer",
|
||||
})
|
||||
|
||||
socket
|
||||
.to(this.gameId)
|
||||
.emit("game:playerAnswer", this.round.playersAnswers.length)
|
||||
|
||||
this.io.to(this.gameId).emit("game:totalPlayers", this.players.length)
|
||||
|
||||
if (this.round.playersAnswers.length === this.players.length) {
|
||||
this.abortCooldown()
|
||||
}
|
||||
this.persist()
|
||||
}
|
||||
|
||||
nextRound(socket: Socket) {
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
if (socket.id !== this.manager.id) {
|
||||
return
|
||||
}
|
||||
|
||||
if (!this.quizz.questions[this.round.currentQuestion + 1]) {
|
||||
return
|
||||
}
|
||||
|
||||
this.round.currentQuestion += 1
|
||||
this.newRound()
|
||||
}
|
||||
|
||||
abortRound(socket: Socket) {
|
||||
if (!this.started) {
|
||||
return
|
||||
}
|
||||
|
||||
if (socket.id !== this.manager.id) {
|
||||
return
|
||||
}
|
||||
|
||||
this.abortCooldown()
|
||||
}
|
||||
|
||||
showLeaderboard() {
|
||||
const isLastRound =
|
||||
this.round.currentQuestion + 1 === this.quizz.questions.length
|
||||
|
||||
if (isLastRound) {
|
||||
this.started = false
|
||||
|
||||
this.broadcastStatus(STATUS.FINISHED, {
|
||||
subject: this.quizz.subject,
|
||||
top: this.leaderboard.slice(0, 3),
|
||||
})
|
||||
this.clearPersisted()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
const oldLeaderboard = this.tempOldLeaderboard
|
||||
? this.tempOldLeaderboard
|
||||
: this.leaderboard
|
||||
|
||||
this.sendStatus(this.manager.id, STATUS.SHOW_LEADERBOARD, {
|
||||
oldLeaderboard: oldLeaderboard.slice(0, 5),
|
||||
leaderboard: this.leaderboard.slice(0, 5),
|
||||
})
|
||||
|
||||
this.tempOldLeaderboard = null
|
||||
this.persist()
|
||||
}
|
||||
|
||||
endGame(socket: Socket, registry: typeof Registry.prototype) {
|
||||
if (socket.id !== this.manager.id) {
|
||||
return
|
||||
}
|
||||
this.started = false
|
||||
this.abortCooldown()
|
||||
this.io.to(this.gameId).emit("game:reset", "Game ended by manager")
|
||||
registry.removeGame(this.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
export default Game
|
||||
36
packages/socket/src/services/persistence.ts
Normal file
36
packages/socket/src/services/persistence.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { createClient } from "redis"
|
||||
|
||||
const redisUrl = process.env.REDIS_URL || "redis://localhost:6379"
|
||||
|
||||
const redis =
|
||||
createClient({ url: redisUrl })
|
||||
.on("error", (err) => console.error("Redis Client Error", err))
|
||||
|
||||
export type GameSnapshot = Record<string, any>
|
||||
|
||||
export const connectRedis = async () => {
|
||||
if (!redis.isOpen) {
|
||||
await redis.connect()
|
||||
}
|
||||
}
|
||||
|
||||
export const saveSnapshot = async (gameId: string, snapshot: GameSnapshot) => {
|
||||
if (!gameId) return
|
||||
await connectRedis()
|
||||
await redis.set(`game:${gameId}`, JSON.stringify(snapshot), {
|
||||
EX: 60 * 60 * 6, // 6 hours
|
||||
})
|
||||
}
|
||||
|
||||
export const loadSnapshot = async (gameId: string): Promise<GameSnapshot | null> => {
|
||||
if (!gameId) return null
|
||||
await connectRedis()
|
||||
const raw = await redis.get(`game:${gameId}`)
|
||||
return raw ? (JSON.parse(raw) as GameSnapshot) : null
|
||||
}
|
||||
|
||||
export const deleteSnapshot = async (gameId: string) => {
|
||||
if (!gameId) return
|
||||
await connectRedis()
|
||||
await redis.del(`game:${gameId}`)
|
||||
}
|
||||
165
packages/socket/src/services/registry.ts
Normal file
165
packages/socket/src/services/registry.ts
Normal file
@@ -0,0 +1,165 @@
|
||||
import Game from "@rahoot/socket/services/game"
|
||||
import dayjs from "dayjs"
|
||||
|
||||
interface EmptyGame {
|
||||
since: number
|
||||
game: Game
|
||||
}
|
||||
|
||||
class Registry {
|
||||
private static instance: Registry | null = null
|
||||
private games: Game[] = []
|
||||
private emptyGames: EmptyGame[] = []
|
||||
private cleanupInterval: ReturnType<typeof setTimeout> | null = null
|
||||
private readonly EMPTY_GAME_TIMEOUT_MINUTES = 5
|
||||
private readonly CLEANUP_INTERVAL_MS = 60_000
|
||||
|
||||
private constructor() {
|
||||
this.startCleanupTask()
|
||||
}
|
||||
|
||||
static getInstance(): Registry {
|
||||
Registry.instance ||= new Registry()
|
||||
|
||||
return Registry.instance
|
||||
}
|
||||
|
||||
addGame(game: Game): void {
|
||||
this.games.push(game)
|
||||
console.log(`Game ${game.gameId} added. Total games: ${this.games.length}`)
|
||||
}
|
||||
|
||||
getGameById(gameId: string): Game | undefined {
|
||||
return this.games.find((g) => g.gameId === gameId)
|
||||
}
|
||||
|
||||
getGameByInviteCode(inviteCode: string): Game | undefined {
|
||||
return this.games.find((g) => g.inviteCode === inviteCode)
|
||||
}
|
||||
|
||||
getPlayerGame(gameId: string, clientId: string): Game | undefined {
|
||||
return this.games.find(
|
||||
(g) =>
|
||||
g.gameId === gameId && g.players.some((p) => p.clientId === clientId)
|
||||
)
|
||||
}
|
||||
|
||||
getManagerGame(gmageId: string, clientId: string): Game | undefined {
|
||||
return this.games.find(
|
||||
(g) => g.gameId === gmageId && g.manager.clientId === clientId
|
||||
)
|
||||
}
|
||||
|
||||
getGameByManagerSocketId(socketId: string): Game | undefined {
|
||||
return this.games.find((g) => g.manager.id === socketId)
|
||||
}
|
||||
|
||||
getGameByPlayerSocketId(socketId: string): Game | undefined {
|
||||
return this.games.find((g) => g.players.some((p) => p.id === socketId))
|
||||
}
|
||||
|
||||
markGameAsEmpty(game: Game): void {
|
||||
const alreadyEmpty = this.emptyGames.find(
|
||||
(g) => g.game.gameId === game.gameId
|
||||
)
|
||||
|
||||
if (!alreadyEmpty) {
|
||||
this.emptyGames.push({
|
||||
since: dayjs().unix(),
|
||||
game,
|
||||
})
|
||||
console.log(
|
||||
`Game ${game.gameId} marked as empty. Total empty games: ${this.emptyGames.length}`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
reactivateGame(gameId: string): void {
|
||||
const initialLength = this.emptyGames.length
|
||||
this.emptyGames = this.emptyGames.filter((g) => g.game.gameId !== gameId)
|
||||
|
||||
if (this.emptyGames.length < initialLength) {
|
||||
console.log(
|
||||
`Game ${gameId} reactivated. Remaining empty games: ${this.emptyGames.length}`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
removeGame(gameId: string): boolean {
|
||||
const game = this.games.find((g) => g.gameId === gameId)
|
||||
void game?.clearPersisted?.()
|
||||
|
||||
const initialLength = this.games.length
|
||||
this.games = this.games.filter((g) => g.gameId !== gameId)
|
||||
this.emptyGames = this.emptyGames.filter((g) => g.game.gameId !== gameId)
|
||||
|
||||
const removed = this.games.length < initialLength
|
||||
|
||||
if (removed) {
|
||||
console.log(`Game ${gameId} removed. Total games: ${this.games.length}`)
|
||||
}
|
||||
|
||||
return removed
|
||||
}
|
||||
|
||||
getAllGames(): Game[] {
|
||||
return [...this.games]
|
||||
}
|
||||
|
||||
getGameCount(): number {
|
||||
return this.games.length
|
||||
}
|
||||
|
||||
getEmptyGameCount(): number {
|
||||
return this.emptyGames.length
|
||||
}
|
||||
|
||||
private cleanupEmptyGames(): void {
|
||||
const now = dayjs()
|
||||
const stillEmpty = this.emptyGames.filter(
|
||||
(g) =>
|
||||
now.diff(dayjs.unix(g.since), "minute") <
|
||||
this.EMPTY_GAME_TIMEOUT_MINUTES
|
||||
)
|
||||
|
||||
if (stillEmpty.length === this.emptyGames.length) {
|
||||
return
|
||||
}
|
||||
|
||||
const removed = this.emptyGames.filter((g) => !stillEmpty.includes(g))
|
||||
const removedGameIds = removed.map((r) => r.game.gameId)
|
||||
removed.forEach((entry) => void entry.game.clearPersisted?.())
|
||||
|
||||
this.games = this.games.filter((g) => !removedGameIds.includes(g.gameId))
|
||||
this.emptyGames = stillEmpty
|
||||
|
||||
console.log(
|
||||
`Removed ${removed.length} empty game(s). Remaining games: ${this.games.length}`
|
||||
)
|
||||
}
|
||||
|
||||
private startCleanupTask(): void {
|
||||
this.cleanupInterval = setInterval(() => {
|
||||
this.cleanupEmptyGames()
|
||||
}, this.CLEANUP_INTERVAL_MS)
|
||||
|
||||
console.log("Game cleanup task started")
|
||||
}
|
||||
|
||||
stopCleanupTask(): void {
|
||||
if (this.cleanupInterval) {
|
||||
clearInterval(this.cleanupInterval)
|
||||
this.cleanupInterval = null
|
||||
console.log("Game cleanup task stopped")
|
||||
}
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.stopCleanupTask()
|
||||
this.games = []
|
||||
this.emptyGames = []
|
||||
console.log("Registry cleaned up")
|
||||
}
|
||||
}
|
||||
|
||||
export default Registry
|
||||
51
packages/socket/src/utils/game.ts
Normal file
51
packages/socket/src/utils/game.ts
Normal file
@@ -0,0 +1,51 @@
|
||||
import { Socket } from "@rahoot/common/types/game/socket"
|
||||
import Game from "@rahoot/socket/services/game"
|
||||
import Registry from "@rahoot/socket/services/registry"
|
||||
|
||||
export const withGame = (
|
||||
gameId: string | undefined,
|
||||
socket: Socket,
|
||||
callback: (_game: Game) => void
|
||||
): void => {
|
||||
if (!gameId) {
|
||||
socket.emit("game:errorMessage", "Game not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
const registry = Registry.getInstance()
|
||||
const game = registry.getGameById(gameId)
|
||||
|
||||
if (!game) {
|
||||
socket.emit("game:errorMessage", "Game not found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
callback(game)
|
||||
}
|
||||
|
||||
export const createInviteCode = (length = 6) => {
|
||||
let result = ""
|
||||
const characters = "0123456789"
|
||||
const charactersLength = characters.length
|
||||
|
||||
for (let i = 0; i < length; i += 1) {
|
||||
const randomIndex = Math.floor(Math.random() * charactersLength)
|
||||
result += characters.charAt(randomIndex)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
export const timeToPoint = (startTime: number, secondes: number): number => {
|
||||
let points = 1000
|
||||
|
||||
const actualTime = Date.now()
|
||||
const tempsPasseEnSecondes = (actualTime - startTime) / 1000
|
||||
|
||||
points -= (1000 / secondes) * tempsPasseEnSecondes
|
||||
points = Math.max(0, points)
|
||||
|
||||
return points
|
||||
}
|
||||
4
packages/socket/src/utils/sleep.ts
Normal file
4
packages/socket/src/utils/sleep.ts
Normal file
@@ -0,0 +1,4 @@
|
||||
export const sleep = (sec: number) =>
|
||||
new Promise((r) => void setTimeout(r, sec * 1000))
|
||||
|
||||
export default sleep
|
||||
12
packages/socket/tsconfig.json
Normal file
12
packages/socket/tsconfig.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"target": "ESNext",
|
||||
"module": "ESNext",
|
||||
"types": ["node"],
|
||||
"moduleResolution": "bundler",
|
||||
"strict": true,
|
||||
"skipLibCheck": true,
|
||||
"noEmit": true
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user