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https://github.com/randyjc/Rahoot.git
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Initial clean state
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38
packages/common/src/types/game/index.ts
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38
packages/common/src/types/game/index.ts
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export type Player = {
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id: string
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clientId: string
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connected: boolean
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username: string
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points: number
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}
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export type Answer = {
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playerId: string
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answerId: number
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points: number
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}
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export type Quizz = {
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subject: string
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questions: {
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question: string
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image?: string
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media?: QuestionMedia
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answers: string[]
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solution: number
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cooldown: number
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time: number
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}[]
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}
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export type QuestionMedia =
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| { type: "image"; url: string; fileName?: string }
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| { type: "audio"; url: string; fileName?: string }
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| { type: "video"; url: string; fileName?: string }
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export type QuizzWithId = Quizz & { id: string }
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export type GameUpdateQuestion = {
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current: number
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total: number
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}
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99
packages/common/src/types/game/socket.ts
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99
packages/common/src/types/game/socket.ts
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import { Server as ServerIO, Socket as SocketIO } from "socket.io"
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import { GameUpdateQuestion, Player, Quizz, QuizzWithId } from "."
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import { Status, StatusDataMap } from "./status"
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export type Server = ServerIO<ClientToServerEvents, ServerToClientEvents>
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export type Socket = SocketIO<ClientToServerEvents, ServerToClientEvents>
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export type Message<K extends keyof StatusDataMap = keyof StatusDataMap> = {
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gameId?: string
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status: K
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data: StatusDataMap[K]
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}
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export type MessageWithoutStatus<T = any> = {
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gameId?: string
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data: T
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}
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export type MessageGameId = {
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gameId?: string
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}
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export interface ServerToClientEvents {
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connect: () => void
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// Game events
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"game:status": (_data: { name: Status; data: StatusDataMap[Status] }) => void
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"game:successRoom": (_data: string) => void
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"game:successJoin": (_gameId: string) => void
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"game:totalPlayers": (_count: number) => void
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"game:errorMessage": (_message: string) => void
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"game:startCooldown": () => void
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"game:cooldown": (_count: number) => void
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"game:cooldownPause": (_paused: boolean) => void
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"game:reset": (_message: string) => void
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"game:updateQuestion": (_data: { current: number; total: number }) => void
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"game:playerAnswer": (_count: number) => void
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// Player events
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"player:successReconnect": (_data: {
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gameId: string
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status: { name: Status; data: StatusDataMap[Status] }
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player: { username: string; points: number }
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currentQuestion: GameUpdateQuestion
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}) => void
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"player:updateLeaderboard": (_data: { leaderboard: Player[] }) => void
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// Manager events
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"manager:successReconnect": (_data: {
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gameId: string
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status: { name: Status; data: StatusDataMap[Status] }
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players: Player[]
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currentQuestion: GameUpdateQuestion
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}) => void
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"manager:quizzList": (_quizzList: QuizzWithId[]) => void
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"manager:gameCreated": (_data: { gameId: string; inviteCode: string }) => void
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"manager:statusUpdate": (_data: {
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status: Status
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data: StatusDataMap[Status]
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}) => void
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"manager:newPlayer": (_player: Player) => void
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"manager:removePlayer": (_playerId: string) => void
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"manager:players": (_players: Player[]) => void
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"manager:errorMessage": (_message: string) => void
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"manager:playerKicked": (_playerId: string) => void
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"manager:quizzLoaded": (_quizz: QuizzWithId) => void
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"manager:quizzSaved": (_quizz: QuizzWithId) => void
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"manager:quizzDeleted": (_id: string) => void
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}
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export interface ClientToServerEvents {
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// Manager actions
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"game:create": (_quizzId: string) => void
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"manager:auth": (_password: string) => void
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"manager:reconnect": (_message: { gameId: string }) => void
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"manager:kickPlayer": (_message: { gameId: string; playerId: string }) => void
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"manager:startGame": (_message: MessageGameId) => void
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"manager:abortQuiz": (_message: MessageGameId) => void
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"manager:pauseCooldown": (_message: MessageGameId) => void
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"manager:resumeCooldown": (_message: MessageGameId) => void
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"manager:endGame": (_message: MessageGameId) => void
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"manager:skipQuestionIntro": (_message: MessageGameId) => void
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"manager:nextQuestion": (_message: MessageGameId) => void
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"manager:deleteQuizz": (_message: { id: string }) => void
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"manager:showLeaderboard": (_message: MessageGameId) => void
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"manager:getQuizz": (_quizzId: string) => void
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"manager:saveQuizz": (_payload: { id: string | null; quizz: Quizz }) => void
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// Player actions
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"player:join": (_inviteCode: string) => void
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"player:login": (_message: MessageWithoutStatus<{ username: string }>) => void
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"player:reconnect": (_message: { gameId: string }) => void
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"player:selectedAnswer": (
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_message: MessageWithoutStatus<{ answerKey: number }>
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) => void
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// Common
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disconnect: () => void
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}
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62
packages/common/src/types/game/status.ts
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62
packages/common/src/types/game/status.ts
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import { Player, QuestionMedia } from "."
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export const STATUS = {
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SHOW_ROOM: "SHOW_ROOM",
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SHOW_START: "SHOW_START",
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SHOW_PREPARED: "SHOW_PREPARED",
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SHOW_QUESTION: "SHOW_QUESTION",
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SELECT_ANSWER: "SELECT_ANSWER",
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SHOW_RESULT: "SHOW_RESULT",
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SHOW_RESPONSES: "SHOW_RESPONSES",
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SHOW_LEADERBOARD: "SHOW_LEADERBOARD",
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FINISHED: "FINISHED",
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WAIT: "WAIT",
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} as const
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export type Status = (typeof STATUS)[keyof typeof STATUS]
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export type CommonStatusDataMap = {
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SHOW_START: { time: number; subject: string }
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SHOW_PREPARED: { totalAnswers: number; questionNumber: number }
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SHOW_QUESTION: {
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question: string
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image?: string
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media?: QuestionMedia
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cooldown: number
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}
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SELECT_ANSWER: {
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question: string
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answers: string[]
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image?: string
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media?: QuestionMedia
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time: number
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totalPlayer: number
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}
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SHOW_RESULT: {
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correct: boolean
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message: string
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points: number
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myPoints: number
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rank: number
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aheadOfMe: string | null
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}
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WAIT: { text: string }
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FINISHED: { subject: string; top: Player[] }
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}
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type ManagerExtraStatus = {
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SHOW_ROOM: { text: string; inviteCode?: string }
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SHOW_RESPONSES: {
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question: string
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responses: Record<number, number>
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correct: number
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answers: string[]
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image?: string
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media?: QuestionMedia
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}
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SHOW_LEADERBOARD: { oldLeaderboard: Player[]; leaderboard: Player[] }
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}
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export type PlayerStatusDataMap = CommonStatusDataMap
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export type ManagerStatusDataMap = CommonStatusDataMap & ManagerExtraStatus
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export type StatusDataMap = PlayerStatusDataMap & ManagerStatusDataMap
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8
packages/common/src/validators/auth.ts
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8
packages/common/src/validators/auth.ts
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import z from "zod"
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export const usernameValidator = z
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.string()
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.min(4, "Username cannot be less than 4 characters")
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.max(20, "Username cannot exceed 20 characters")
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export const inviteCodeValidator = z.string().length(6, "Invalid invite code")
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