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fix(game): fix kickPlayer event to include gameId and improve reset message on player kick
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@@ -1,6 +1,7 @@
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"use client"
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import { QuizzWithId } from "@rahoot/common/types/game"
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import { STATUS } from "@rahoot/common/types/game/status"
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import ManagerPassword from "@rahoot/web/components/game/create/ManagerPassword"
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import SelectQuizz from "@rahoot/web/components/game/create/SelectQuizz"
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import { useEvent, useSocket } from "@rahoot/web/contexts/socketProvider"
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@@ -23,7 +24,7 @@ const Manager = () => {
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useEvent("manager:gameCreated", ({ gameId, inviteCode }) => {
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setGameId(gameId)
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setStatus("SHOW_ROOM", { text: "Waiting for the players", inviteCode })
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setStatus(STATUS.SHOW_ROOM, { text: "Waiting for the players", inviteCode })
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router.push(`/game/manager/${gameId}`)
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})
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@@ -44,11 +44,6 @@ const Game = () => {
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}
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})
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useEvent("game:kick", () => {
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router.replace("/")
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reset()
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})
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useEvent("game:reset", (message) => {
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router.replace("/")
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reset()
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