fix(game): fix kickPlayer event to include gameId and improve reset message on player kick

This commit is contained in:
Ralex
2025-10-26 11:32:01 +01:00
parent ba29466c69
commit 2e645ae9d5
7 changed files with 18 additions and 15 deletions

View File

@@ -31,7 +31,6 @@ export interface ServerToClientEvents {
"game:errorMessage": (_message: string) => void
"game:startCooldown": () => void
"game:cooldown": (_count: number) => void
"game:kick": () => void
"game:reset": (_message: string) => void
"game:updateQuestion": (_data: { current: number; total: number }) => void
"game:playerAnswer": (_count: number) => void
@@ -69,9 +68,7 @@ export interface ClientToServerEvents {
"game:create": (_quizzId: string) => void
"manager:auth": (_password: string) => void
"manager:reconnect": (_message: { gameId: string }) => void
"manager:kickPlayer": (
_message: MessageWithoutStatus<{ playerId: string }>
) => void
"manager:kickPlayer": (_message: { gameId: string; playerId: string }) => void
"manager:startGame": (_message: MessageGameId) => void
"manager:abortQuiz": (_message: MessageGameId) => void
"manager:nextQuestion": (_message: MessageGameId) => void