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fix(game): fix kickPlayer event to include gameId and improve reset message on player kick
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@@ -31,7 +31,6 @@ export interface ServerToClientEvents {
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"game:errorMessage": (_message: string) => void
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"game:startCooldown": () => void
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"game:cooldown": (_count: number) => void
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"game:kick": () => void
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"game:reset": (_message: string) => void
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"game:updateQuestion": (_data: { current: number; total: number }) => void
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"game:playerAnswer": (_count: number) => void
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@@ -69,9 +68,7 @@ export interface ClientToServerEvents {
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"game:create": (_quizzId: string) => void
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"manager:auth": (_password: string) => void
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"manager:reconnect": (_message: { gameId: string }) => void
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"manager:kickPlayer": (
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_message: MessageWithoutStatus<{ playerId: string }>
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) => void
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"manager:kickPlayer": (_message: { gameId: string; playerId: string }) => void
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"manager:startGame": (_message: MessageGameId) => void
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"manager:abortQuiz": (_message: MessageGameId) => void
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"manager:nextQuestion": (_message: MessageGameId) => void
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