mirror of
https://github.com/randyjc/Rahoot.git
synced 2026-03-13 20:15:35 +01:00
Large patch
This commit is contained in:
@@ -2,8 +2,10 @@ import { Server } from "socket.io"
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import { GAME_STATE_INIT } from "./quizz.config.js"
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import Manager from "./roles/manager.js"
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import Player from "./roles/player.js"
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import { abortCooldown } from "./utils/cooldown.js"
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import deepClone from "./utils/deepClone.js"
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let gameState = GAME_STATE_INIT
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let gameState = deepClone(GAME_STATE_INIT)
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const io = new Server({
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cors: {
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@@ -25,8 +27,8 @@ io.on("connection", (socket) => {
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Player.join(gameState, io, socket, player),
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)
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socket.on("manager:createRoom", () =>
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Manager.createRoom(gameState, io, socket),
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socket.on("manager:createRoom", (password) =>
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Manager.createRoom(gameState, io, socket, password),
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)
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socket.on("manager:kickPlayer", (playerId) =>
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Manager.kickPlayer(gameState, io, socket, playerId),
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@@ -48,9 +50,21 @@ io.on("connection", (socket) => {
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socket.on("disconnect", () => {
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console.log(`user disconnected ${socket.id}`)
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/*if (gameState.manager === socket.id) {
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if (gameState.manager === socket.id) {
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console.log("Reset game")
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gameState = gameStateInit
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}*/
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io.to(gameState.room).emit("game:reset")
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gameState.started = false
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gameState = deepClone(GAME_STATE_INIT)
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abortCooldown()
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return
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}
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const player = gameState.players.find((p) => p.id === socket.id)
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if (player) {
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gameState.players = gameState.players.filter((p) => p.id !== socket.id)
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socket.to(gameState.manager).emit("manager:removePlayer", player.id)
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}
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})
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})
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@@ -1,11 +1,13 @@
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export const GAME_STATE_INIT = {
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started: false,
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password: "PASSWORD",
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players: [],
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playersAnswer: [],
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manager: null,
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room: null,
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currentQuestion: 0,
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roundStartTime: 0,
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subject: "Adobe",
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questions: [
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{
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question: "Who are the founders of Adobe?",
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@@ -15,21 +17,24 @@ export const GAME_STATE_INIT = {
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"Jhon Jonse and Charles Geskie",
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"Bill Gate",
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],
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image: "/question/Adobe-Logo.png",
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solution: 1,
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cooldow: 5,
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time: 15,
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},
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{
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question: "What is Adobe's most famous software?",
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answers: ["Encore", "AfterEffect", "Creative Cloud", "Photoshop"],
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image: "/question/Adobe-Packages.webp",
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image:
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"https://images.unsplash.com/photo-1626785774573-4b799315345d?q=80&w=500&auto=webp",
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solution: 3,
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cooldown: 5,
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time: 15,
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},
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{
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question: "When was Adobe created?",
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answers: ["2000", "1982", "2003", "1987"],
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solution: 1,
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cooldown: 5,
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time: 15,
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},
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{
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@@ -40,8 +45,8 @@ export const GAME_STATE_INIT = {
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"DowTown, Texas",
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"Tokyo, Japan",
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],
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image: "/question/Adobe_World_Headquarters.jpg",
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solution: 0,
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cooldown: 5,
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time: 15,
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},
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{
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@@ -52,8 +57,10 @@ export const GAME_STATE_INIT = {
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"25,988 employees",
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"5,073 employees",
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],
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image: "/question/000012204568_Large.jpg",
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image:
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"https://images.unsplash.com/photo-1504384308090-c894fdcc538d?q=80&w=500&auto=webp",
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solution: 2,
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cooldown: 5,
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time: 15,
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},
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{
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@@ -64,8 +71,10 @@ export const GAME_STATE_INIT = {
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"Mark Java",
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"Shantanu Narayen",
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],
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image: "/question/guess-the-person.png",
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image:
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"https://images.unsplash.com/photo-1435348773030-a1d74f568bc2?q=80&w=500&auto=webp",
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solution: 3,
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cooldown: 5,
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time: 15,
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},
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{
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@@ -76,7 +85,10 @@ export const GAME_STATE_INIT = {
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"Logistics software",
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"Other",
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],
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image:
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"https://images.unsplash.com/photo-1582736317407-371893d9e146?q=80&w=500&auto=webp",
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solution: 0,
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cooldown: 5,
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time: 15,
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},
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],
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@@ -2,11 +2,17 @@ import { GAME_STATE_INIT } from "../quizz.config.js"
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import { startRound } from "../utils/round.js"
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import generateRoomId from "../utils/generateRoomId.js"
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import { cooldown, sleep } from "../utils/cooldown.js"
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import deepClone from "../utils/deepClone.js"
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const Manager = {
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createRoom: (game, io, socket) => {
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createRoom: (game, io, socket, password) => {
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if (game.password !== password) {
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io.to(socket.id).emit("game:errorMessage", "Bad Password")
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return
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}
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if (game.manager || game.room) {
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io.to(socket.id).emit("message", "Already manager")
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io.to(socket.id).emit("game:errorMessage", "Already manager")
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return
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}
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@@ -28,6 +34,7 @@ const Manager = {
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const player = game.players.find((p) => p.id === playerId)
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game.players = game.players.filter((p) => p.id !== playerId)
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io.in(playerId).socketsLeave(game.room)
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io.to(player.id).emit("game:kick")
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io.to(game.manager).emit("manager:playerKicked", player.id)
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},
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@@ -72,18 +79,19 @@ const Manager = {
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showLoaderboard: (game, io, socket) => {
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if (!game.questions[game.currentQuestion + 1]) {
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io.to(socket).emit("game:status", {
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socket.emit("game:status", {
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name: "FINISH",
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data: {
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winners: game.players.slice(0, 3).sort((a, b) => b.points - a.points),
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subject: game.subject,
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top: game.players.slice(0, 3).sort((a, b) => b.points - a.points),
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},
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})
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game = GAME_STATE_INIT
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game = deepClone(GAME_STATE_INIT)
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return
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}
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io.to(socket.id).emit("game:status", {
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socket.emit("game:status", {
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name: "SHOW_LEADERBOARD",
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data: {
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leaderboard: game.players
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@@ -51,7 +51,7 @@ const Player = {
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game.players.push(playerData)
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io.to(socket.id).emit("game:successJoin")
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socket.emit("game:successJoin")
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},
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selectedAnswer: (game, io, socket, answerKey) => {
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@@ -72,7 +72,7 @@ const Player = {
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points: convertTimeToPoint(game.roundStartTime, question.time),
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})
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io.to(socket.id).emit("game:status", {
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socket.emit("game:status", {
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name: "WAIT",
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data: { text: "Waiting for the players to answer" },
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})
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20
socket/src/utils/deepClone.js
Normal file
20
socket/src/utils/deepClone.js
Normal file
@@ -0,0 +1,20 @@
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const deepClone = (obj) => {
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if (obj === null || typeof obj !== "object") {
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return obj
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}
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if (Array.isArray(obj)) {
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return obj.map(deepClone)
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}
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const clonedObj = {}
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for (const key in obj) {
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if (obj.hasOwnProperty(key)) {
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clonedObj[key] = deepClone(obj[key])
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}
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}
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return clonedObj
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}
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export default deepClone
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@@ -3,6 +3,8 @@ import { cooldown, sleep } from "./cooldown.js"
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export const startRound = async (game, io, socket) => {
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const question = game.questions[game.currentQuestion]
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if (!game.started) return
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io.to(game.room).emit("game:updateQuestion", {
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current: game.currentQuestion + 1,
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total: game.questions.length,
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@@ -16,19 +18,22 @@ export const startRound = async (game, io, socket) => {
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},
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})
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await sleep(4)
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await sleep(2)
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if (!game.started) return
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io.to(game.room).emit("game:status", {
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name: "SHOW_QUESTION",
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data: {
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question: question.question,
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number: game.currentQuestion + 1,
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image: question.image,
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cooldown: 6,
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cooldown: question.cooldown,
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},
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})
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await sleep(6)
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await sleep(question.cooldown)
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if (!game.started) return
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game.roundStartTime = Date.now()
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@@ -45,6 +50,8 @@ export const startRound = async (game, io, socket) => {
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await cooldown(question.time, io, game.room)
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if (!game.started) return
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game.players.map(async (player) => {
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let playerAnswer = await game.playersAnswer.find((p) => p.id === player.id)
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@@ -55,32 +62,30 @@ export const startRound = async (game, io, socket) => {
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let points =
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(isCorrect && Math.round(playerAnswer && playerAnswer.points)) || 0
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game.players.find((p) => p.id === player.id).points += points
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player.points += points
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setTimeout(() => {
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let sortPlayers = game.players.sort((a, b) => b.points - a.points)
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let sortPlayers = game.players.sort((a, b) => b.points - a.points)
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let rank = sortPlayers.findIndex((p) => p.id === player.id) + 1
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let aheadPlayer = sortPlayers[rank - 2]
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let rank = sortPlayers.findIndex((p) => p.id === player.id) + 1
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let aheadPlayer = sortPlayers[rank - 2]
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io.to(player.id).emit("game:status", {
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name: "SHOW_RESULT",
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data: {
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correct: isCorrect,
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message: isCorrect ? "Nice !" : "Too bad",
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points: points,
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myPoints: player.points,
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rank,
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aheadOfMe: aheadPlayer ? aheadPlayer.username : null,
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},
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})
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}, 200)
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io.to(player.id).emit("game:status", {
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name: "SHOW_RESULT",
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data: {
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correct: isCorrect,
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message: isCorrect ? "Nice !" : "Too bad",
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points: points,
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myPoints: player.points,
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rank,
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aheadOfMe: aheadPlayer ? aheadPlayer.username : null,
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},
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})
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})
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let totalParType = {}
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let totalType = {}
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game.playersAnswer.forEach(({ answer }) => {
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totalParType[answer] = (totalParType[answer] || 0) + 1
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totalType[answer] = (totalType[answer] || 0) + 1
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})
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// Manager
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@@ -88,7 +93,7 @@ export const startRound = async (game, io, socket) => {
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name: "SHOW_RESPONSES",
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data: {
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question: game.questions[game.currentQuestion].question,
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responses: totalParType,
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responses: totalType,
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correct: game.questions[game.currentQuestion].solution,
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answers: game.questions[game.currentQuestion].answers,
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image: game.questions[game.currentQuestion].image,
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