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https://github.com/randyjc/Rahoot.git
synced 2026-03-14 04:25:35 +01:00
adding asset manager and other new features
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@@ -111,6 +111,27 @@ io.on("connection", (socket) => {
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}
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})
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socket.on("manager:deleteQuizz", ({ id }) => {
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if (!id) {
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socket.emit("manager:errorMessage", "Invalid quizz id")
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return
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}
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try {
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const deleted = Config.deleteQuizz(id)
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if (!deleted) {
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socket.emit("manager:errorMessage", "Quizz not found")
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return
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}
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socket.emit("manager:quizzDeleted", id)
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socket.emit("manager:quizzList", Config.quizz())
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} catch (error) {
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console.error("Failed to delete quizz", error)
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socket.emit("manager:errorMessage", "Failed to delete quizz")
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}
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})
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socket.on("game:create", (quizzId) => {
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const quizzList = Config.quizz()
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const quizz = quizzList.find((q) => q.id === quizzId)
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@@ -167,6 +188,14 @@ io.on("connection", (socket) => {
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withGame(gameId, socket, (game) => game.abortRound(socket))
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)
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socket.on("manager:pauseCooldown", ({ gameId }) =>
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withGame(gameId, socket, (game) => game.pauseCooldown(socket))
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)
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socket.on("manager:resumeCooldown", ({ gameId }) =>
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withGame(gameId, socket, (game) => game.resumeCooldown(socket))
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)
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socket.on("manager:nextQuestion", ({ gameId }) =>
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withGame(gameId, socket, (game) => game.nextRound(socket))
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)
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@@ -214,6 +214,18 @@ class Config {
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return this.getQuizz(finalId)
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}
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static deleteQuizz(id: string) {
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this.ensureBaseFolders()
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const filePath = getPath(`quizz/${id}.json`)
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if (!fs.existsSync(filePath)) {
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return false
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}
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fs.unlinkSync(filePath)
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return true
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}
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static getMediaPath(fileName: string = "") {
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this.ensureBaseFolders()
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@@ -40,7 +40,10 @@ class Game {
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cooldown: {
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active: boolean
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ms: number
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paused: boolean
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remaining: number
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timer: NodeJS.Timeout | null
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resolve: (() => void) | null
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}
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constructor(io: Server, socket: Socket, quizz: Quizz) {
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@@ -75,7 +78,10 @@ class Game {
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this.cooldown = {
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active: false,
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ms: 0,
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paused: false,
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remaining: 0,
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timer: null,
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resolve: null,
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}
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const roomInvite = createInviteCode()
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@@ -271,26 +277,80 @@ class Game {
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}
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this.cooldown.active = true
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let count = seconds - 1
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this.cooldown.paused = false
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this.cooldown.remaining = seconds
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return new Promise<void>((resolve) => {
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const cooldownTimeout = setInterval(() => {
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if (!this.cooldown.active || count <= 0) {
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this.cooldown.active = false
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clearInterval(cooldownTimeout)
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resolve()
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this.cooldown.resolve = resolve
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const tick = () => {
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if (!this.cooldown.active) {
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this.finishCooldown()
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return
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}
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this.io.to(this.gameId).emit("game:cooldown", count)
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count -= 1
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}, 1000)
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if (this.cooldown.paused) {
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return
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}
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this.cooldown.remaining -= 1
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if (this.cooldown.remaining <= 0) {
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this.finishCooldown()
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return
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}
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this.io.to(this.gameId).emit("game:cooldown", this.cooldown.remaining)
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}
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// initial emit
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this.io.to(this.gameId).emit("game:cooldown", this.cooldown.remaining)
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this.cooldown.timer = setInterval(tick, 1000)
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})
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}
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abortCooldown() {
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this.cooldown.active &&= false
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if (!this.cooldown.active) {
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return
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}
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this.cooldown.active = false
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this.cooldown.paused = false
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this.io.to(this.gameId).emit("game:cooldownPause", false)
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this.finishCooldown()
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}
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finishCooldown() {
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if (this.cooldown.timer) {
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clearInterval(this.cooldown.timer)
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}
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this.cooldown.timer = null
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this.cooldown.active = false
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this.cooldown.paused = false
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this.cooldown.remaining = 0
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if (this.cooldown.resolve) {
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this.cooldown.resolve()
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}
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this.cooldown.resolve = null
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}
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pauseCooldown(socket: Socket) {
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if (this.manager.id !== socket.id || !this.cooldown.active || this.cooldown.paused) {
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return
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}
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this.cooldown.paused = true
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this.io.to(this.gameId).emit("game:cooldownPause", true)
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}
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resumeCooldown(socket: Socket) {
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if (this.manager.id !== socket.id || !this.cooldown.active || !this.cooldown.paused) {
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return
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}
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this.cooldown.paused = false
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this.io.to(this.gameId).emit("game:cooldownPause", false)
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}
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skipQuestionIntro(socket: Socket) {
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